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[SOLVED] Level issue
Abion47 Offline
Senior Member

Posts: 369
Threads: 22
Joined: Oct 2015
Reputation: 46
#8
RE: Level issue

You still haven't given any indication as to when in the script the problem could possibly be. For example, if it happens around the time that "CollideAutoDoorOpen" gets triggered, or when the timer "TimerFlickerStart" is initiated. Without that kind of information, all we can do is blindly guess at the hundred things it might be.

That being said, unless the problem is coming from a custom particle system that creates a ton of particles with unlimited life (and assuming you've made sure the problem I mentioned in my last reply isn't the cause), nothing in the script jumps out to me as being obviously error-prone, so I'm inclined to say that the problem is more likely to be map-related.

(This post was last modified: 11-03-2016, 12:46 AM by Abion47.)
11-03-2016, 12:44 AM
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Messages In This Thread
[SOLVED] Level issue - by i3670 - 11-01-2016, 12:36 AM
RE: Level issue - by Mudbill - 11-01-2016, 01:35 AM
RE: Level issue - by Abion47 - 11-01-2016, 06:05 AM
RE: Level issue - by i3670 - 11-01-2016, 07:51 AM
RE: Level issue - by Draugemalf - 11-02-2016, 12:30 PM
RE: Level issue - by i3670 - 11-02-2016, 09:08 PM
RE: Level issue - by Draugemalf - 11-02-2016, 11:44 PM
RE: Level issue - by Abion47 - 11-03-2016, 12:44 AM
RE: Level issue - by i3670 - 11-03-2016, 10:10 AM



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