Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Amnesia - The UNKNOWN Descent Project - NEW THREAD
zionifl Offline
Junior Member

Posts: 25
Threads: 10
Joined: Feb 2017
Reputation: 1
#3
RE: Amnesia - The UNKNOWN Descent Project - NEW THREAD

(04-24-2017, 01:30 PM)Slanderous Wrote: How did you script that killable enemy?

I did not scripted it, you can do it on the Model Editor. Simply pick an enemy, set his amount of health in the editor, the amount of health he regenerates per second and the maximum health he can regenerate to. If it has an death animation, (which i GIGANTICALY recommend you to have it) go to the animation menu and add a new one. Set the new one's name to Dead, select the animation file and add an death event/sound.

Here are screenshots:

[Image: TB5Q0wO.jpg]


[Image: 70zmvnt.jpg]
Now just hit it with a few boxes and chairs and he will eventually fall!

EDIT: There will be a few times that, even dead, will still play the Run animation, but will not be active. That usually happens to me if i hit him with a breakable box.
(This post was last modified: 04-24-2017, 02:54 PM by zionifl.)
04-24-2017, 02:48 PM
Find


Messages In This Thread
RE: Amnesia - The UNKNOWN Descent Project - NEW THREAD - by zionifl - 04-24-2017, 02:48 PM



Users browsing this thread: 1 Guest(s)