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FullGameSave option not working?
Mudbill Offline
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Posts: 3,881
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#2
RE: FullGameSave option not working?

If it truly doesn't work, you could manually store the position by putting the X, Y and Z position into a Vector3f upon OnLeave, then set the position again for the entity upon OnEnter, eh? I guess the entity's rotation could be put into another Vector3f.

06-21-2017, 08:13 AM
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Messages In This Thread
FullGameSave option not working? - by Draugemalf - 06-20-2017, 03:41 PM
RE: FullGameSave option not working? - by Mudbill - 06-21-2017, 08:13 AM
RE: FullGameSave option not working? - by Mudbill - 06-22-2017, 12:24 PM



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