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Nodes problem
Chilton Offline
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Posts: 138
Threads: 9
Joined: Sep 2010
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#5
RE: Nodes problem - Another problem

(11-29-2010, 03:33 AM)Gamemakingdude Wrote:
(11-29-2010, 12:33 AM)Gamemakingdude Wrote:
(11-29-2010, 12:03 AM)LoneWolf Wrote: Have you done scripting for the enemy nodes? eg.

AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 1.0f, "");



the 1.0f is how long the enemy waits at the specific node for. Also maybe your nodes may be too far apart ?

Most of them are all close to each other and its 0.0f. i have in mine.

Another problem i have is that i have a statue, that isn't active in the editor but appearently is active in the game. And it should only go active after i walk through a script area.

The best thing you can do is show us the script, i believe; (That part of it)
(This post was last modified: 11-29-2010, 04:56 AM by Chilton.)
11-29-2010, 04:56 AM
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Messages In This Thread
Nodes problem - by Gamemakingdude - 11-28-2010, 11:31 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 12:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 12:33 AM
RE: Nodes problem - Another problem - by Chilton - 11-29-2010, 04:56 AM
RE: Nodes problem - by LoneWolf - 11-29-2010, 11:03 AM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:06 PM
RE: Nodes problem - by LoneWolf - 11-29-2010, 10:27 PM
RE: Nodes problem - by Gamemakingdude - 11-29-2010, 10:58 PM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 05:14 AM
RE: Nodes problem - by Hooumeri - 11-30-2010, 09:49 AM
RE: Nodes problem - by Gamemakingdude - 11-30-2010, 10:49 AM



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