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sound problems
THE/ILL/WILL Offline
Junior Member

Posts: 11
Threads: 4
Joined: Dec 2010
Reputation: 0
#3
RE: sound problems

hay I rewrote it to look like this and now its telling me i have an u uexpected {

////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "doorslam_1","Collidedoorslam", true, -1);

AddEntityCollideCallback("Player", "Growl_1", "CollidePlayGuiSound", true, -1);
}

void Collidedoorslam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("Room_2", true, true);
}

void CollidePlayGuiSound();
{
PlayGuiSound("amb_hunt01", 10.0f);
}

////////////////////////////
// Run when entering map
void OnEnter()
{
if(ScriptDebugOn())
{
GiveItemFromFile("lantern", "lantern.ent");

for(int i=0;i<10;i++) GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");
}
}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}
(This post was last modified: 12-01-2010, 08:24 PM by THE/ILL/WILL.)
12-01-2010, 08:22 PM
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Messages In This Thread
sound problems - by THE/ILL/WILL - 12-01-2010, 07:44 PM
RE: sound problems - by Frontcannon - 12-01-2010, 07:56 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 08:22 PM
RE: sound problems - by LoneWolf - 12-01-2010, 08:27 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 08:34 PM
RE: sound problems - by Frontcannon - 12-01-2010, 08:47 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 08:58 PM
RE: sound problems - by Frontcannon - 12-01-2010, 09:13 PM
RE: sound problems - by THE/ILL/WILL - 12-01-2010, 10:01 PM
RE: sound problems - by Frontcannon - 12-01-2010, 10:07 PM
RE: sound problems - by THE/ILL/WILL - 12-02-2010, 03:02 AM
RE: sound problems - by Oscar House - 12-02-2010, 03:49 PM
RE: sound problems - by Akumasama - 12-02-2010, 04:04 PM



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