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TC Mod editor is not updating enemy's
Millu30 Offline
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Posts: 4
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Joined: Nov 2018
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#6
RE: TC Mod editor is not updating enemy's

(11-30-2018, 02:23 AM)Romulator Wrote: The image of the errors won't really help because those errors are "normal" in the sense they shouldn't affect the spawning of the entities.

Could you run through this scenario again, try activating the enemy twice again (once before reloading with F2, once after reloading with F2), then exit Amnesia. Then post your mod's hpl.log file, you can find it on a Windows system at Documents/Amnesia/<Main> where <Main> is either the Main folder or your mod's folder, if you defined a new path for it in the main_init.cfg.

Ok so I'm using TC mod and here is link to Error Log
https://pastebin.com/khCA7hMH 
Skipping that Gauges and mcindustrial that are showing errors "I will fix this errors at the end" 
All the enemies are showing Error this is due to crash that dinkynwrench caused on map loading and I had to remove it.
Screen of my Debug [Image: AEUF2vx.png]
Note: 3th enemy is dinkynwrench which is removed from map for Crashing on Loading the rest 4 and 5 will go to that path node "at least they should"

Here is error log after removing dinkynwrench enemy 
https://pastebin.com/DGYjwEjx 
Also forgot to remove it from script but that don't have matter right now

[video=youtube]https://youtu.be/o6KnR6PlZZ4[/video]
Inform me if video does not work

After that I have replaced Grunt to Brute in map than loaded it and exit with save before loading enemies script
that quickly changed it back to Grunt in editor and script and now

https://pastebin.com/LL2tStnG

Grunt is showed as Null_Biped wtf? :L
(This post was last modified: 11-30-2018, 06:43 PM by Millu30.)
11-30-2018, 06:40 PM
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RE: TC Mod editor is not updating enemy's - by Millu30 - 11-30-2018, 06:40 PM



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