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Play Sound on area
gericecold Offline
Junior Member

Posts: 8
Threads: 4
Joined: Nov 2010
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#4
RE: Play Sound on area

(12-12-2010, 12:28 PM)jens Wrote: void bitch(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

should be

void bitch(string &in asParent, string &in asChild, int alState)

then it might work

cool, thank you for fast answer. it works great Smile
but why was my void wrong?
(This post was last modified: 12-12-2010, 12:45 PM by gericecold.)
12-12-2010, 12:36 PM
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Messages In This Thread
Play Sound on area - by gericecold - 12-12-2010, 12:21 PM
RE: Play Sound on area - by Gamemakingdude - 12-12-2010, 12:22 PM
RE: Play Sound on area - by jens - 12-12-2010, 12:28 PM
RE: Play Sound on area - by gericecold - 12-12-2010, 12:36 PM
RE: Play Sound on area - by Frontcannon - 12-12-2010, 01:50 PM



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