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Darned monster doesn't move
Frontcannon Offline
Senior Member

Posts: 538
Threads: 10
Joined: Jul 2010
Reputation: 2
#3
RE: Darned monster doesn't move

Are your PatrolNodes assigned to the monster entity?

In your .hps, put the code in OnStart().

void  AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);

asName = name of the enemy you want to patrol along those nodes
asNodeName = name of the node
afWatTime = the time in seconds it stays at that node (0.0f by default)
asAnimation = special animation the entity calls when arriving at the node, leave empty (write "")


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01-01-2011, 08:43 PM
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Messages In This Thread
Darned monster doesn't move - by GraphicsKid - 12-31-2010, 07:29 PM
RE: Darned monster doesn't move - by GraphicsKid - 01-01-2011, 08:38 PM
RE: Darned monster doesn't move - by Frontcannon - 01-01-2011, 08:43 PM
RE: Darned monster doesn't move - by GraphicsKid - 01-01-2011, 08:46 PM
RE: Darned monster doesn't move - by Frontcannon - 01-01-2011, 08:48 PM
RE: Darned monster doesn't move - by GraphicsKid - 01-01-2011, 08:56 PM



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