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Making enemys smart enough to open doors?
Oscar House Offline
Senior Member

Posts: 302
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Joined: Nov 2010
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#2
RE: Making enemys smart enough to open doors?

Make an area in front of the door and a trigger that is called when the monster enters that area.
Make a function that checks if the door is closed, if yes, add a force that opens the door. If not, end the function.

[Image: 2exldzm.png]
01-19-2011, 10:21 PM
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RE: Making enemys smart enough to open doors? - by Oscar House - 01-19-2011, 10:21 PM



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