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Amnesia: An Unexpected Arrival [RELEASE] - v1.04
cook Offline
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Posts: 103
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Joined: Apr 2011
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RE: An Unexpected Arrival - RELEASED! [31st May 2011]

Too much fog in a lot of areas, also I think the spiders are just plain annoying in any map they are put in. The bit where you have to break the planks with the hammer seemed redundant too - I simply jumped the gaps in the stairs without needing to go around and hammer the planks, guessing that's a bug. I also got stuck in the door with Alexander in it, I forced it open pretty easily but then it slammed shut behind me and had to restart.

Plus side, very very detailed, silent grunt, very large imposing levels(the one with the swinging chandalier in particular), the sheer amount of directions stuff could come from was unsettling in itself, good music - I'm assuming its penumbra. Checkpoints, lots of added scripting for realism(moving elevator etc), mixing it up with the puzzles was nice.

Is it over at part one?
(This post was last modified: 05-31-2011, 02:05 PM by cook.)
05-31-2011, 02:03 PM
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Messages In This Thread
RE: An Unexpected Arrival - RELEASED! - by Nye - 05-31-2011, 12:24 AM
RE: An Unexpected Arrival - RELEASED! [31st May 2011] - by cook - 05-31-2011, 02:03 PM
RE: An Unexpected Arrival - Released - by Nye - 06-10-2011, 02:36 PM
RE: An Unexpected Arrival - Released - by Austums - 06-10-2011, 07:35 PM
RE: An Unexpected Arrival - Released - by Nye - 06-10-2011, 08:37 PM
RE: An Unexpected Arrival - Released - by Austums - 06-11-2011, 06:33 PM
RE: An Unexpected Arrival - Released - by Nye - 06-12-2011, 02:10 PM
RE: An Unexpected Arrival - Released - by Hardarm - 06-11-2011, 09:32 AM
RE: An Unexpected Arrival - Released - by kailip - 06-13-2011, 07:17 PM
RE: An Unexpected Arrival - Released - by Nye - 06-13-2011, 07:28 PM
RE: An Unexpected Arrival - Released - by Nye - 06-13-2011, 08:35 PM
RE: An Unexpected Arrival - Released - by Jarney - 06-17-2011, 05:41 PM



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