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Help with Grunt
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#4
RE: Help with Grunt

void OnEnter()
AddEntityCollideCallback("servant_grunt_1", "ScriptArea_1", "GruntGone", true, 1);

void GruntGone(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
}

That should work, i don't know how the smoke effect really works. But i know it's possible Wink
(This post was last modified: 02-25-2011, 06:41 PM by nkmol.)
02-25-2011, 06:39 PM
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Messages In This Thread
Help with Grunt - by xToxic - 02-25-2011, 05:56 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 06:04 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 06:08 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 06:39 PM
RE: Help with Grunt - by Som1Lse - 02-25-2011, 07:05 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 06:39 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:11 PM
RE: Help with Grunt - by nkmol - 02-25-2011, 07:30 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:33 PM
RE: Help with Grunt - by Ongka - 02-25-2011, 07:49 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:50 PM
RE: Help with Grunt - by Ongka - 02-25-2011, 07:54 PM
RE: Help with Grunt - by xToxic - 02-25-2011, 07:56 PM



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