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Making a scream play when player enters a room?
Austums Offline
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Posts: 60
Threads: 11
Joined: Mar 2011
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#33
RE: Making a scream play when player enters a room?

OH, and one last thing, my servant grunt is always starting backwards. I put him at the end of a hallway, but no matter which way I face him in the level editor, he always ends up backwards and not looking at the player! Tongue
Hmm, I put my FadeIn inside this

void OnStart()
{
FadeIn(3);
AddEntityCollideCallback("Player", "Scream_1", "Scream_1", true, 1);
AddEntityCollideCallback("Player", "Monster_1", "MonsterFunc1", true, 1);
}

and nothing happened. Huh
(This post was last modified: 03-23-2011, 04:23 PM by Austums.)
03-23-2011, 04:18 PM
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RE: Making a scream play when player enters a room? - by Austums - 03-23-2011, 04:18 PM



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