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Making a scream play when player enters a room?
Austums Offline
Member

Posts: 60
Threads: 11
Joined: Mar 2011
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#35
RE: Making a scream play when player enters a room?

Ahh, I thought for sure I had it! But still, nothing happened. Here's what I wrote.
void OnEnter()
{
AddTimer("FadeIntro", 0.0f, "FadeIntro");
}

void FadeIntro(string &in asTimer)
{
FadeIn(3);
}

Oh, and I got my monster patrolling and facing the correct direction! Woot!
(This post was last modified: 03-23-2011, 05:15 PM by Austums.)
03-23-2011, 05:01 PM
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RE: Making a scream play when player enters a room? - by Austums - 03-23-2011, 05:01 PM



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