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LookAt / NotLookAt
Pandemoneus Offline
Senior Member

Posts: 328
Threads: 2
Joined: Sep 2010
Reputation: 0
#2
RE: LookAt / NotLookAt

void OnStart()
{
SetEntityPlayerLookAtCallback("entity", "AwesomeStuff", false);
}

void AwesomeStuff(string &in entity, int alState)
{
if (alState == 1)
{
SetLocalVarInt("Looked", 1);
}
else if (alState == -1 && GetLocalVarInt("Looked") == 1)
{
SetEntityActive("entity", false);
}
}

Try that.

(This post was last modified: 04-01-2011, 12:13 AM by Pandemoneus.)
04-01-2011, 12:12 AM
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Messages In This Thread
LookAt / NotLookAt - by Anxt - 03-31-2011, 11:32 PM
RE: LookAt / NotLookAt - by Pandemoneus - 04-01-2011, 12:12 AM
RE: LookAt / NotLookAt - by Anxt - 04-01-2011, 12:22 AM
RE: LookAt / NotLookAt - by palistov - 04-01-2011, 11:24 PM
RE: LookAt / NotLookAt - by Pandemoneus - 04-02-2011, 12:01 AM
RE: LookAt / NotLookAt - by palistov - 04-02-2011, 03:13 AM
RE: LookAt / NotLookAt - by Anxt - 04-02-2011, 03:24 AM
RE: LookAt / NotLookAt - by palistov - 04-03-2011, 06:26 AM



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