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Making an enemy 'exit' like in the map Daniel's Room. (Solved!)
Josh707 Offline
Junior Member

Posts: 27
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Joined: Apr 2011
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#9
RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,)

You can create a script area that when he walks through it it makes him inactive, so do like

CollideMoodyLeave()
{
SetEntityActive("mister_moody", false);
}

fixed! I was too lazy to manually look it up Tongue

then you can make his path walk into the area!
(This post was last modified: 04-15-2011, 10:55 PM by Josh707.)
04-15-2011, 09:57 PM
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RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,) - by Josh707 - 04-15-2011, 09:57 PM



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