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Sounds not becoming "de-active"
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
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#2
RE: Sounds not becoming "de-active"

you have to use: StopSound(string& asSoundName, float afFadeTime);
then use this to Play it: FadeInSound(string& asSoundName, float afFadeTime, bool abPlayStart);
(This post was last modified: 05-07-2011, 06:35 PM by Khyrpa.)
05-07-2011, 06:35 PM
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Messages In This Thread
Sounds not becoming "de-active" - by Dominic0904 - 05-07-2011, 05:51 PM
RE: Sounds not becoming "de-active" - by Khyrpa - 05-07-2011, 06:35 PM
RE: Sounds not becoming "de-active" - by Roenlond - 05-07-2011, 06:52 PM



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