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Script causing game to randomly crash (No FATAL ERROR)
RawkBandMan Offline
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Posts: 1,146
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Joined: Nov 2010
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#68
RE: extra_english now is working, but I need help with a different script :)

(05-23-2011, 07:26 PM)Roenlond Wrote: The thing is,

void GruntPathNodes()

won't work - it will never be run but it will cause errors. The function needs to be called. So, to do it at the start, use void OnStart() or void OnEnter() - both are recognized and called when the map loads and when the player enters the map, respectively.

Try this:
Spoiler below!

void OnStart()
{
AddUseItemCallback("", "key_torture_chamber_1", "prison_section_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "Player", "script_area_2", "ActivateMonster", true);
AddEntityCollideCallback("servant_grunt_1", "monstergone_area", "MonsterGone", true, 1);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", "3.0f", "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", "0.0f", "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", "0.0f", "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", "0.0f", "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", "0.0f", "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", "0.0f", "");
}


void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 5.9f, "beginStory"); // Change '5.9f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer)
{
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_section_1", false, true);
PlaySoundAtEntity("", "unlock_door", "prison_section_1", 0, false);
RemoveItem("key_torture_chamber_1");
}

void ActivateMonster(string &in asItem, string &in asEntity)
{
SetEntityActive(servant_grunt_2", true);
}

void MonsterGone(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke(servant_grunt_1", "false");
}


Nope still giving me the crash. Same thing, except instead of the 53 Expected ")" or "," it says 48 Expected ")" or ","


God, I feel so dumb for not being able to figure out what's wrong Sad

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
(This post was last modified: 05-23-2011, 07:39 PM by RawkBandMan.)
05-23-2011, 07:32 PM
Find Reply


Messages In This Thread
RE: Where can I find water? - by Greven - 05-08-2011, 05:19 PM
RE: Where can I find water? - by RawkBandMan - 05-08-2011, 05:44 PM
RE: Where can I find water? - by Simpanra - 05-08-2011, 08:33 PM
RE: Where can I find water? - by Greven - 05-08-2011, 09:22 PM
RE: Where can I find water? - by Simpanra - 05-08-2011, 09:28 PM
RE: Where can I find water? - by Greven - 05-08-2011, 09:32 PM
RE: Where can I find water? - by Simpanra - 05-08-2011, 09:33 PM
RE: Where can I find water? - by Greven - 05-08-2011, 09:38 PM
RE: Where can I find water? - by Simpanra - 05-08-2011, 09:46 PM
RE: Where can I find water? - by RawkBandMan - 05-08-2011, 09:50 PM
RE: Where can I find water? - by Roenlond - 05-08-2011, 08:31 PM
RE: Where can I find water? - by RawkBandMan - 05-08-2011, 09:18 PM
RE: Where can I find water? - by Simpanra - 05-08-2011, 09:59 PM
RE: Where can I find water? - by RawkBandMan - 05-08-2011, 10:27 PM
RE: Where can I find water? - by Karai16 - 05-08-2011, 11:22 PM
RE: Where can I find water? - by RawkBandMan - 05-09-2011, 12:01 AM
RE: extra_english now is working, but I need help with a different script :) - by RawkBandMan - 05-23-2011, 07:32 PM



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