Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Setting an area active [SOLVED]
Greven Offline
Member

Posts: 106
Threads: 13
Joined: May 2011
Reputation: 3
#9
RE: Setting an area active

(05-09-2011, 08:46 PM)Khyrpa Wrote: change (string &in asEntity) BOTH OF THEM
TO:
(string &in asParent, string &in asChild, int alState)

Cheers to you sir!

@kyle,


problem solved :3 Mister Khyrpa was too fast Tongue

[WIP] Recidivus
(This post was last modified: 05-09-2011, 08:53 PM by Greven.)
05-09-2011, 08:51 PM
Find


Messages In This Thread
Setting an area active [SOLVED] - by Greven - 05-09-2011, 08:02 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:12 PM
RE: Setting an area active - by Roenlond - 05-09-2011, 08:12 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:16 PM
RE: Setting an area active - by Roenlond - 05-09-2011, 08:30 PM
RE: Setting an area active - by Greven - 05-09-2011, 08:44 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:46 PM
RE: Setting an area active - by Greven - 05-09-2011, 08:51 PM
RE: Setting an area active - by Kyle - 05-09-2011, 08:47 PM
RE: Setting an area active [SOLVED] - by Kyle - 05-09-2011, 09:11 PM



Users browsing this thread: 1 Guest(s)