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Model problem: Animation's Skeleton missing
Acies Offline
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Posts: 1,643
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#3
RE: Model problem: Animation's Skeleton missing

Yes, it only exports one bone in the mid! And that bone "drags" the whole mesh into a ball - as the mesh is bound to the skeleton.

I think it has to do with my export settings. Been playing around with them, exporting .daes of different size. One animation worked when opened directly from modelview but when I opened the original model and added the animation it became a ball again.
Lol. I got it to work - and I don't even remember the export settings on the animation Sad Bah. Will have to repeat the whole process on the next model.

[Image: mZiYnxe.png]


(This post was last modified: 05-17-2011, 04:33 PM by Acies.)
05-17-2011, 04:20 PM
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RE: Model problem: Animation's Skeleton missing - by Acies - 05-17-2011, 04:20 PM



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