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What is too much for you to handle?
Kraggdog Offline
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#30
RE: What is too much for you to handle?

(05-18-2011, 10:40 PM)nemesis567 Wrote: Want a tutorial on how to make the most horrifying game ever?

Well here go some tips:

-Environments as dark as you can with no lantern.
-Monsters must appear only in key areas, such as when you open the door in the other side of it accompanied with a scary sound, when you turn around, when you go trough a corner, or when you pick a key item.
-Instead of making the monsters disappear, make them return to a route so the player has an hard time to get away from it.
-Record the more disturbing sounds you find on the web into the game.
-Place the sounds in specific points in space, such as wall holes, from the ceiling directioning the players visual field into that direction and activating a monster behind the player.
-Create disturbing scenes such as the skulls one when you open some thing.
-Make the lights go off without noticing in some place.
-Change the environment lights according to specific events that you may script to occur.
-Make things fall around the player with sounds(such as laughs, cries, mainly childish ones).
And be creative. If you put all that in a game, you'll get people scared(most won't play your mod but ---)

Interesting but I don't agree with having as "dark as you can" environments. Especially with the sanity mechanic in the game.. it would be more annoying than scary.

With timings for the monster spawning. It's on the right track but you need to consider the current state of the player. The same monster can be terrifying/a joke/ just plain irritating if the players mind is in a certain state.

It needs to be a careful balance of what the player is expecting to happen.. and what the player doesn't expect to happen.
05-19-2011, 12:40 PM
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Messages In This Thread
What is too much for you to handle? - by xiphirx - 05-17-2011, 07:00 PM
RE: What is too much for you to handle? - by Kraggdog - 05-19-2011, 12:40 PM
RE: What is too much for you to handle? - by Sun - 05-18-2011, 11:01 PM



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