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Drugged player
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#9
RE: Drugged player

How about you use these:

GiveSanityDamage(80, true);
SetInventoryDisabled(true);

So the player doesn't go look at their sanity and start wondering why it's "..." for some random reason. :p

05-20-2011, 11:26 PM
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Messages In This Thread
Drugged player - by DannieWest - 05-20-2011, 01:05 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 01:46 PM
RE: Drugged player - by Dominic0904 - 05-20-2011, 05:11 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 05:58 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:08 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 10:12 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:51 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 11:22 PM
RE: Drugged player - by DannieWest - 05-21-2011, 07:17 PM
RE: Drugged player - by Khyrpa - 05-21-2011, 07:44 PM
RE: Drugged player - by Kyle - 05-20-2011, 11:26 PM
RE: Drugged player - by DannieWest - 05-23-2011, 08:49 PM
RE: Drugged player - by SLAMnesia - 05-24-2011, 03:29 AM
RE: Drugged player - by DannieWest - 05-24-2011, 08:08 PM



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