Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lantern power change
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#28
RE: Lantern power change

(05-27-2011, 06:54 AM)Tanshaydar Wrote: void SetLanternActive(bool abX, bool abUseEffects);
bool GetLanternActive();
void SetLanternDisabled(bool abX);
void SetLanternLitCallback(string& asCallback);

Only ones are these. None of these could serve the purpose.

I was thinking of something along the lines of this:
void SetEntityLightVisible(string entity, string light, bool visible)
    {SetLightVisible(entity+"_"+light,visible);}
This works for stuff like candles. I was hoping "lantern" would be accessible like "Player" is as an actual entity. Then all one would need to do is activate a huge point-light to be the new brighter lamp. After testing to see if I can deactivate "PointLight_1" in the lantern, I don't think this is the case (unless the game's lamp config settings are making things hard to notice, or I have missed something).
05-27-2011, 01:53 PM
Find


Messages In This Thread
Lantern power change - by DannieWest - 05-24-2011, 11:39 PM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 12:08 AM
RE: Lantern power change - by DannieWest - 05-25-2011, 12:38 AM
RE: Lantern power change - by Streetboat - 05-25-2011, 01:07 AM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 01:09 AM
RE: Lantern power change - by MrBigzy - 05-25-2011, 02:09 AM
RE: Lantern power change - by vcplz - 05-25-2011, 03:45 AM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 10:51 AM
RE: Lantern power change - by MrBigzy - 05-25-2011, 02:49 PM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 03:31 PM
RE: Lantern power change - by DannieWest - 05-25-2011, 03:32 PM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 03:34 PM
RE: Lantern power change - by DannieWest - 05-25-2011, 07:09 PM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 07:32 PM
RE: Lantern power change - by Apjjm - 05-25-2011, 09:20 PM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 09:35 PM
RE: Lantern power change - by WatzUpzPeepz - 05-25-2011, 09:59 PM
RE: Lantern power change - by Tanshaydar - 05-25-2011, 10:28 PM
RE: Lantern power change - by DannieWest - 05-25-2011, 09:42 PM
RE: Lantern power change - by DannieWest - 05-26-2011, 11:09 AM
RE: Lantern power change - by Tanshaydar - 05-26-2011, 11:54 AM
RE: Lantern power change - by DannieWest - 05-26-2011, 12:50 PM
RE: Lantern power change - by Tanshaydar - 05-26-2011, 12:57 PM
RE: Lantern power change - by DannieWest - 05-26-2011, 09:37 PM
RE: Lantern power change - by Apjjm - 05-26-2011, 11:09 PM
RE: Lantern power change - by Tanshaydar - 05-27-2011, 06:54 AM
RE: Lantern power change - by Apjjm - 05-27-2011, 01:53 PM
RE: Lantern power change - by DannieWest - 05-29-2011, 06:08 PM
RE: Lantern power change - by Apjjm - 05-29-2011, 08:22 PM
RE: Lantern power change - by DannieWest - 05-27-2011, 09:36 AM
RE: Lantern power change - by jens - 05-27-2011, 02:20 PM
RE: Lantern power change - by Tanshaydar - 05-27-2011, 02:26 PM
RE: Lantern power change - by MrBigzy - 05-27-2011, 02:57 PM
RE: Lantern power change - by skypeskype - 05-27-2011, 06:42 PM
RE: Lantern power change - by DannieWest - 05-29-2011, 09:24 PM



Users browsing this thread: 1 Guest(s)