Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Request Mansionbase mods...
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#7
RE: Mansionbase mods...

You need to apply the texture via the UV editor inside Blender. You can also import the .dae to ModelEditor and apply the material file there, but you'll end up with an entity. You can set it as a staticobject though, so it will still behave like your usual static staircase.

05-29-2011, 12:27 AM
Find


Messages In This Thread
Mansionbase mods... - by lordamarth - 05-28-2011, 02:25 AM
RE: Easy modelling requests - by lordamarth - 05-28-2011, 06:14 PM
RE: Mansionbase mods... - by xtron - 05-28-2011, 08:16 PM
RE: Mansionbase mods... - by lordamarth - 05-28-2011, 09:04 PM
RE: Mansionbase mods... - by palistov - 05-28-2011, 09:13 PM
RE: Mansionbase mods... - by lordamarth - 05-28-2011, 10:28 PM
RE: Mansionbase mods... - by palistov - 05-29-2011, 12:27 AM
RE: Mansionbase mods... - by lordamarth - 05-29-2011, 01:44 AM
RE: Mansionbase mods... - by palistov - 05-29-2011, 04:11 AM
RE: Mansionbase mods... - by lordamarth - 05-29-2011, 04:55 AM
RE: Mansionbase mods... - by DonProtz - 05-29-2011, 07:58 AM
RE: Mansionbase mods... - by palistov - 05-29-2011, 10:16 AM
RE: Mansionbase mods... - by lordamarth - 05-29-2011, 08:47 PM
RE: Mansionbase mods... - by lordamarth - 05-30-2011, 05:46 PM
RE: Mansionbase mods... - by DonProtz - 05-30-2011, 07:39 PM
RE: Mansionbase mods... - by palistov - 05-30-2011, 08:18 PM
RE: Mansionbase mods... - by lordamarth - 05-31-2011, 10:37 PM
RE: Mansionbase mods... - by palistov - 05-31-2011, 11:01 PM
RE: Mansionbase mods... - by lordamarth - 06-01-2011, 05:48 AM



Users browsing this thread: 1 Guest(s)