Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Path nodes ain't showing up!
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#13
RE: Path nodes ain't showing up!

Reset prop didn't do it for me. Oh well.

Unless a better solution comes up, I'm just going to ghetto-rig this thing by having 256 grunts stacked up in one spot, and a new one getting activated each time. If it takes them 256 tries... I don't care, they can go on. Angel
06-03-2011, 08:50 PM
Find


Messages In This Thread
Path nodes ain't showing up! - by GraphicsKid - 05-30-2011, 08:56 PM
RE: Path nodes ain't showing up! - by Kyle - 05-30-2011, 10:21 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 01:40 AM
RE: Path nodes ain't showing up! - by Kyle - 05-31-2011, 04:05 AM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 04:45 AM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 11:45 AM
RE: Path nodes ain't showing up! - by laser50 - 05-31-2011, 12:37 PM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 02:18 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:50 AM
RE: Path nodes ain't showing up! - by Apjjm - 06-02-2011, 02:13 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:33 PM
RE: Path nodes ain't showing up! - by palistov - 06-02-2011, 10:00 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-03-2011, 08:50 PM



Users browsing this thread: 1 Guest(s)