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Questions for Frictional Games
MrBigzy Offline
Senior Member

Posts: 616
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Joined: Mar 2011
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#2
RE: Questions for Frictional Games

I can answer a few I think.

4. You can add any resolution you want, depending on how high detail you want something to be. But you should make it a power of 2 (256x256, 512x512, etc).

5. I don't think there's a limit, just the more vertices/faces the more detailed and the more vram needed to render it.

6. Only spotlights create shadows.

7. I'm pretty sure they're all dynamic since shadows of moving objects change, but I can't say for sure for static objects.

8. You can create sphere and box based particles in the particle editor.

9. It should be possible to redo the hud, but if you mean a progress bar for a quest or something, probably not.

10. A cylinder, if the physics debug shows correctly.

11. Yea, you can use PlayPropAnimation function to do that. Probably only for certain types of objects.

I'm 99% sure of all this.
(This post was last modified: 06-12-2011, 11:49 PM by MrBigzy.)
06-12-2011, 11:49 PM
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Messages In This Thread
Questions for Frictional Games - by nemesis567 - 06-12-2011, 10:49 PM
RE: Questions for Frictional Games - by MrBigzy - 06-12-2011, 11:49 PM
RE: Questions for Frictional Games - by MrBigzy - 06-13-2011, 09:42 AM
RE: Questions for Frictional Games - by TFEF - 06-14-2011, 04:51 AM
RE: Questions for Frictional Games - by palistov - 06-14-2011, 11:52 PM
RE: Questions for Frictional Games - by palistov - 06-15-2011, 05:05 AM



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