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How to end custom story as a Demo?
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Zypherzemus Offline
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Posts: 94
Threads: 7
Joined: Jul 2011
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#13
RE: How to end custom story as a Demo?

bool GetSwingDoorLocked(string& asName);
bool GetSwingDoorClosed(string& asName);

Checks whether a swing door is locked/closed.

Ok, so I found this.. Would it work if instead of "Swing" you put "Level"?
I'm using this on a level door.
and What would the command look like?
If (GetLevelDoorLocked("labdoor") == false)
{
FadeOut(2.0f)
AddTimer("", 2.0f, "DemoCredits");
}

void DemoCredits(string &in asTimer)
{
StartCredits("01_Vicarious.ogg", false, "Ending", "MainCredits", 1);
}

I'm only guessing on this, I don't know if it's correct
07-14-2011, 06:26 AM
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Messages In This Thread
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 03:11 AM
RE: How to end custom story as a Demo? - by Zypherzemus - 07-14-2011, 06:26 AM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 12:30 PM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 05:54 PM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 07:38 PM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 09:20 PM
RE: How to end custom story as a Demo? - by xtron - 07-15-2011, 12:20 AM
RE: How to end custom story as a Demo? - by xtron - 07-15-2011, 01:00 AM
RE: How to end custom story as a Demo? - by xtron - 07-16-2011, 10:20 PM



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