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Throwing Daniel Around
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#4
RE: Throwing Daniel Around

play around with the X Y Z values, you should only need either X or Z. as for the door, put an area at the other side of the door, so when he hits it, the door slams, using

SetSwingDoorClosed("Door" , true , true);

or

AddPropForce("Door" , float afX, float afY, float afZ, bool abUseLocalCoords);

to close it Smile

07-25-2011, 07:26 PM
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Messages In This Thread
Throwing Daniel Around - by JenniferOrange - 07-25-2011, 07:13 PM
RE: Throwing Daniel Around - by Streetboat - 07-25-2011, 07:15 PM
RE: Throwing Daniel Around - by JenniferOrange - 07-25-2011, 07:17 PM
RE: Throwing Daniel Around - by DRedshot - 07-25-2011, 07:26 PM
RE: Throwing Daniel Around - by Tanshaydar - 07-25-2011, 07:26 PM
RE: Throwing Daniel Around - by JenniferOrange - 07-25-2011, 07:28 PM
RE: Throwing Daniel Around - by Tanshaydar - 07-25-2011, 07:29 PM
RE: Throwing Daniel Around - by JenniferOrange - 07-25-2011, 07:48 PM
RE: Throwing Daniel Around - by Tanshaydar - 07-25-2011, 08:08 PM
RE: Throwing Daniel Around - by JenniferOrange - 07-25-2011, 08:59 PM
RE: Throwing Daniel Around - by Tanshaydar - 07-25-2011, 09:01 PM
RE: Throwing Daniel Around - by JenniferOrange - 07-25-2011, 09:08 PM



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