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monster
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
Reputation: 0
#6
RE: monster

okay, it seems, that the boxes in certain areas get destroyed by this command:
SetPropHealth("a"+iArea+"b_*", 0);
So the health of the boxes are set to 0, and (I've never tried it) they get destroyed by this.

Try to add this line:
SetPropHealth("nameofyourbox", 0);
and watch if it gets destroyed. But be sure to uncheck the disableBreakable in the entity's menu of your box

The Well: Descent - Take a look at it!
(This post was last modified: 07-26-2011, 09:46 PM by MrCookieh.)
07-26-2011, 09:46 PM
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Messages In This Thread
monster - by Tirilno - 07-26-2011, 08:29 PM
RE: monster - by Russ Money - 07-26-2011, 09:05 PM
RE: monster - by Tirilno - 07-26-2011, 09:23 PM
RE: monster - by MrCookieh - 07-26-2011, 09:29 PM
RE: monster - by Tirilno - 07-26-2011, 09:36 PM
RE: monster - by MrCookieh - 07-26-2011, 09:46 PM
RE: monster - by Tirilno - 07-26-2011, 10:37 PM
RE: monster - by MrCookieh - 07-26-2011, 10:51 PM
RE: monster - by Tirilno - 07-26-2011, 11:10 PM
RE: monster - by MrCookieh - 07-27-2011, 11:03 AM
RE: monster - by Tirilno - 07-27-2011, 11:20 AM



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