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script
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#2
RE: script

It's very much possible.

Simply have the player crouched and then change player head position to be looking up either 2 ways. I'll attempt making a script that has something like this.

void OnStart()
{
     FadeOut(0);
     FadeIn(5);
     SetPlayerActive(false);
     SetPlayerCrouching(true);
     SetInventoryDisabled(true);
     StartPlayerLookAt("ScriptArea_1", 10, 10, "");
     AddTimer("T1", 5.5, "TimerFunc");
     AddTimer("T2", 10, "TimerFunc");
     AddTimer("T3", 13.5, "TimerFunc");
     AddTimer("T4", 16, "TimerFunc");
}
void TimerFunc(string &in asTimer)
{
     string x = asTimer;
     if (x == "T1")
     {
          FadeOut(4);
          PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
     }
     else if (x == "T2")
     {
          FadeIn(3);
     }
     else if (x == "T3")
     {
          FadeOut(2);
          StopPlayerLookAt();
          PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
     }
     else if (x == "T4")
     {
          FadeIn(2);
          SetPlayerActive(true);
          SetPlayerCrouching(false);
          SetInventoryDisabled(false);
          PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
     }
}

That should do it, but in case it doesn't work exactly the way you want it to, it may be possible to do it another way. Wink

07-30-2011, 08:12 PM
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Messages In This Thread
script - by zecuro - 07-30-2011, 07:58 PM
RE: script - by Kyle - 07-30-2011, 08:12 PM
RE: script - by zecuro - 07-30-2011, 08:42 PM
RE: script - by Kyle - 07-30-2011, 08:49 PM



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