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Map change after a monster kills you
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SCAN ME!

Posts: 3,456
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#2
RE: Map change after a monster kills you

You create a checkpoint before the player dies with CheckPoint() and then when the callback is called, you call ChangeMap() inside the callback function. Make sure checkpoint doesn't refer to any text entries.

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(This post was last modified: 08-01-2011, 08:00 AM by Your Computer.)
08-01-2011, 07:57 AM
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RE: Map change after a monster kills you - by Your Computer - 08-01-2011, 07:57 AM



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