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Mixing chemicals problem !
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#9
RE: Mixing chemicals problem !

My script is

void OnGameStart()
{
AddCombineCallback("", "Vinegar", "PhosphoricAcid", "CombineFunc", true);
}
void CombineFunc(string &in asItemA,string &in asItemB)
{
SetMessage ("Descriptions", "Piano", 10);
GiveSanityBoost();
RemoveItem("Vinegar");
RemoveItem("PhosphoricAcid");
GiveItem("", bucket_of_tar", "bucket_of_tar", "bucket_of_tar.tga", 1);
}

The message is just there so I can determine if the function is being called. Since it's not showing up I'm assuming that the function is being called at all, which is strange because I am positive the names of the items are correct. I have triple checked them multiple times lol.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
08-08-2011, 12:08 AM
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Messages In This Thread
Mixing chemicals problem ! - by HumiliatioN - 08-05-2011, 04:49 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-07-2011, 01:48 PM
RE: Mixing chemicals problem ! - by Apjjm - 08-07-2011, 04:02 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-07-2011, 08:14 PM
RE: Mixing chemicals problem ! - by Apjjm - 08-07-2011, 08:23 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-07-2011, 08:43 PM
RE: Mixing chemicals problem ! - by Selyp - 08-07-2011, 11:45 PM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-08-2011, 12:04 AM
RE: Mixing chemicals problem ! - by Selyp - 08-08-2011, 12:08 AM
RE: Mixing chemicals problem ! - by HumiliatioN - 08-08-2011, 01:23 AM
RE: Mixing chemicals problem ! - by Apjjm - 08-08-2011, 01:30 AM
RE: Mixing chemicals problem ! - by Selyp - 08-08-2011, 01:59 AM



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