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Sound Question
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#6
RE: Sound Question

gotcha, I also have another question, It's about timers this time. I just don't understand why Mine won't work.

void CollideTimer1(string &in asParent, string &in asChild, int alState)
{
AddTimer("Laugh1", 12, "PlaySoundAtEntity");
PlaySoundAtEntity("laugh1", "laugh.snt", "Player", 0, false);
}

Does it need to be like that ^? Or

void CollideTimer1(string &in asTimer)
{
AddTimer("Laugh1", 12, "PlaySoundAtEntity");
PlaySoundAtEntity("laugh1", "laugh.snt", "Player", 0, false);
}


Which one is correct? I've tried Both and this "Laugh" won't work.
Thanks
-GreyFox

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08-06-2011, 07:49 PM
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Messages In This Thread
Sound Question - by GreyFox - 08-06-2011, 05:38 AM
RE: Sound Question - by Tanshaydar - 08-06-2011, 10:07 AM
RE: Sound Question - by MrCookieh - 08-06-2011, 02:53 PM
RE: Sound Question - by GreyFox - 08-06-2011, 04:56 PM
RE: Sound Question - by Tanshaydar - 08-06-2011, 04:58 PM
RE: Sound Question - by GreyFox - 08-06-2011, 07:49 PM
RE: Sound Question - by Tanshaydar - 08-06-2011, 08:00 PM
RE: Sound Question - by GreyFox - 08-06-2011, 08:41 PM
RE: Sound Question - by Tanshaydar - 08-06-2011, 10:12 PM
RE: Sound Question - by GreyFox - 08-07-2011, 03:44 PM



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