Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Selyp's Custom Models
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#1
Selyp's Custom Models

Here is where I will post all of my WIP and finished models.

WIPs:
Crystal Cluster

Finished:
Industrial Fan Download Link
Ceiling Lamp
Wall Sconce Download Link
Downward Facing Cave Spotlight

Requests:
Modern Bathroom Set
Noose
Air Conditioner
Industrial Light

If you would like to make a request just let me know and I'll add it.


Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-30-2011, 10:36 PM by Selyp.)
09-07-2011, 07:04 AM
Find Reply
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: Custom Model : Wall Sconce

That seems pretty low poly to me. It's like, what, 500-1k faces? Take a picture with shaded wireframe so we can see the detail and see where it can be reduced.
(This post was last modified: 09-07-2011, 07:53 AM by MrBigzy.)
09-07-2011, 07:52 AM
Find Reply
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#3
RE: Custom Model : Wall Sconce


I will get another screen of it with the wireframe, I'm not sure exactly how many poly's it is. I guess my main problem is I'm not really sure how to get it textured. The only texturing I have done was for a custom painting, so it was really simple. For more advanced stuff I don't really know where to begin.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 08:07 AM
Find Reply
MegaScience Offline
Member

Posts: 213
Threads: 1
Joined: Aug 2011
Reputation: 2
#4
RE: Custom Model : Wall Sconce

Looks high-poly to me, far too smooth to be too low. Wireframe might be a white mess with pixel gaps. Not that it's a bad thing, just too much detail. But that's all a guess.
09-07-2011, 08:41 AM
Find Reply
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#5
RE: Custom Model : Wall Sconce

Question. How many polys is considered low poly?

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 04:07 PM
Find Reply
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#6
RE: Custom Model : Wall Sconce

Well, I guess it depends on what it is. The grunt is, I think, almost 5k polys? It depends on the type of object really (some wall entities are <20 polys).

As for texturing, you'll have to look up a tutorial on unwrapping UV's and manipulating UV points on a model.
(This post was last modified: 09-07-2011, 04:11 PM by MrBigzy.)
09-07-2011, 04:09 PM
Find Reply
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#7
RE: Custom Model : Wall Sconce

Thanks for the tips. I'll work on texturing it tonight and see how it goes. Smile

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 04:49 PM
Find Reply
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#8
RE: Custom Model : Wall Sconce

oh I think it is modern, great! Good work so far.Smile
(This post was last modified: 09-07-2011, 04:55 PM by plutomaniac.)
09-07-2011, 04:54 PM
Find Reply
nkmol Offline
Senior Member

Posts: 252
Threads: 19
Joined: Feb 2011
Reputation: 4
#9
RE: Custom Model : Wall Sconce

wow looks really great yea Big Grin i geuss around 1000polys will be low poly, something around that.
Keep it up!Big Grin
09-07-2011, 09:47 PM
Find Reply
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
#10
RE: Custom Model : Wall Sconce

thats prety neat man Big Grin can't wait to see it in game!
09-07-2011, 10:07 PM
Website Find Reply




Users browsing this thread: 1 Guest(s)