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Lang file
neocrawler Offline
Member

Posts: 57
Threads: 19
Joined: Sep 2011
Reputation: 1
#1
Lang file

Heey,
Do some of you guys know. How to get a text into a loading door. And when you hold your mousecursor on the door, that a text shows up and saids where that door will end.
10-02-2011, 06:47 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Lang file

Category name has to be "Levels" and then just specify the entry name in the Entity tab of the level door for TextEntry.

Tutorials: From Noob to Pro
10-02-2011, 06:57 PM
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Statyk Offline
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Posts: 4,390
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Joined: Sep 2011
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#3
RE: Lang file

Remember to see my attachment and apply what is put in the red box, but match what it is to your level.
Then just fill in the .lang file to what you want it to say and where to spawn. Understand? There's no scripting necessary.

come back and let me know if it works.

(This post was last modified: 10-02-2011, 07:02 PM by Statyk.)
10-02-2011, 07:00 PM
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neocrawler Offline
Member

Posts: 57
Threads: 19
Joined: Sep 2011
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#4
RE: Lang file

(10-02-2011, 07:00 PM)Statyk Wrote: Remember to see my attachment and apply what is put in the red box, but match what it is to your level.
Then just fill in the .lang file to what you want it to say and where to spawn. Understand? There's no scripting necessary.

come back and let me know if it works.
Thanks! Big Grin thubs up to you ^^
(This post was last modified: 10-03-2011, 02:33 AM by neocrawler.)
10-02-2011, 10:02 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#5
RE: Lang file

(10-02-2011, 10:02 PM)neocrawler Wrote: Thanks! Big Grin thubs up to you ^^
No problem =] thank you for the thumbs-up =D In fact, you actually helped me figure out how to do it as well!


10-03-2011, 04:51 AM
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