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Memento Help!
cooleoj Offline
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#1
Memento Help!

So im making my custom story and adding mementos. It's just that, my mementos are getting added but only show up as "-" ingame.
Here is my:
.lang
<LANGUAGE>
<CATEGORY Name="Journal">

<Entry Name="Quest_WhereAmI_Text">Oh god, where am i? I probably should't have drank so much last night. Got to find a way out of here.</Entry>

</CATEGORY>
</LANGUAGE>

.hps
void OnStart()
{
AddQuest("whereami", "WhereAmI");
}



Can anyone see what is wrong? If you do please leave a answer Smile

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10-10-2011, 07:49 PM
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ZyLogicX Offline
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#2
RE: Memento Help!

http://www.youtube.com/watch?v=uGCTwQQSZ0A
Do you even have a script in your game, so when the player collides with the scriptarea, thats when the momento comes up

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(This post was last modified: 10-10-2011, 08:25 PM by ZyLogicX.)
10-10-2011, 08:22 PM
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cooleoj Offline
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#3
RE: Memento Help!

Waaaaait! Cant it just appear when i start?

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10-10-2011, 08:38 PM
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ZyLogicX Offline
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#4
RE: Memento Help!

Watch the video I provided.

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10-10-2011, 08:50 PM
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cooleoj Offline
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#5
RE: Memento Help!

That's where i got my knowledge from.... I followed everything!

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10-10-2011, 08:54 PM
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ZyLogicX Offline
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#6
RE: Memento Help!

Well, you need to place your scriptarea in the playerstartarea... so you get the momento as soon as you spawn in the map. These script areas are ment when you collide with them, you get the journal entry.

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10-10-2011, 08:58 PM
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cooleoj Offline
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#7
RE: Memento Help!

I have done that....


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10-10-2011, 09:01 PM
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SonOfLiberty796 Offline
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#8
RE: Memento Help!

You dont HAVE TO use an area. You could just use a AddTimer command that gives the memento in like one second or however you want it.

Here's the command if you wish to use it


Creates a timer which calls a function when it expires.
Callback syntax: void MyFunc(string &in asTimer)
asName - the name of the timer
afTime - time in seconds
asFunction - the function to call


AddTimer(string& asName, float afTime, string& asFunction);


So you could do this:

AddTimer("", 1.0f, givememento);


void givememento(string &in asTimer)
{
AddQuest("whereami", "whereami");
}
(This post was last modified: 10-10-2011, 11:17 PM by SonOfLiberty796.)
10-10-2011, 11:15 PM
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cooleoj Offline
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#9
RE: Memento Help!

I know all this! Hehe... I just need help because the memento shows up as a "-" ingame. Gonna try delete .chache tho!
Will update when i have.

Nope didn't help!! Gaaaaaaah

Hmmm, okey so even if i rename the memento to something completly else in the .lang file it still adds a memento ingame with "-"

OOOOKKKKEY! I got it now, its something wrong with my .lang because now my keys and such arent getting any names either!

<LANGUAGE>
<CATEGORY Name="Description">Version 0.2</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_hollowneedle1">Rusty Hollow Needle</Entry>
<Entry Name="ItemDesc_hollowneedle1">Commonly used among thieves</Entry>
<CATEGORY Name="Journal">
<Entry Name="Quest_StartQuest_Text">Oh god, where am i? I probably should't have drank so much last night. Got to find a way out of here.</Entry>
</CATEGORY>
</LANGUAGE>



whats wrong? Sad

I don't know what i did but now it's fixed!
Here is how it looks now:
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">
Just a brief description!
</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">

<Entry Name="ItemName_hollowneedle1">Rusty Hollow Needle</Entry>
<Entry Name="ItemDesc_hollowneedle1">Commonly used among thieves</Entry>

</CATEGORY>

<CATEGORY Name="Journal">

<Entry Name="Quest_StartQuest_Text">Where am i? Should't have drank so much last night. Why did i even go to the servants party...</Entry>

</CATEGORY>
</LANGUAGE>

well tanks for all help!

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(This post was last modified: 10-11-2011, 08:51 AM by cooleoj.)
10-11-2011, 08:04 AM
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ZyLogicX Offline
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#10
RE: Memento Help!

(10-10-2011, 11:15 PM)Xvideogamer720X Wrote: You dont HAVE TO use an area. You could just use a AddTimer command that gives the memento in like one second or however you want it.

Here's the command if you wish to use it


Creates a timer which calls a function when it expires.
Callback syntax: void MyFunc(string &in asTimer)
asName - the name of the timer
afTime - time in seconds
asFunction - the function to call


AddTimer(string& asName, float afTime, string& asFunction);


So you could do this:

AddTimer("", 1.0f, givememento);


void givememento(string &in asTimer)
{
AddQuest("whereami", "whereami");
}
Okay, really... Why would you use timers for momento's?

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10-11-2011, 04:31 PM
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