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Custom Story crash on Linux
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#1
Solved: 3 Years, 5 Months, 3 Weeks ago Custom Story crash on Linux

Hi;

I have OpenSUSE 11.4 x64 with fglrx 11.9 installed on it. I can play Amnesia pretty much fine even with higher performance than Windows.

However, my custom story always crashes on one specific map load. No error box, just CTD.

Here's the log:



Version 1.20 - s4CC6EF9F-539

-------- THE HPL ENGINE LOG ------------

Engine build ID 20110513114747



Creating Engine Modules

--------------------------------------------------------

Creating graphics module

Creating system module

Creating resource module

Creating input module

Creating sound module

Creating physics module

Creating ai module

Creating gui module

Creating generate module

Creating haptic module

Creating scene module

--------------------------------------------------------



Initializing Resources Module

--------------------------------------------------------

Creating loader handlers

Creating resource managers

Adding loaders to handlers

--------------------------------------------------------



Initializing Graphics Module

--------------------------------------------------------

Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'White Night - An Amnesia: The Dark Descent Mod Loading...' pos:(-1x-1)

Setting video mode: 1366 x 768 - 32 bpp

Init Glew...OK

Setting up OpenGL

  Vendor: ATI Technologies Inc.

  Renderer: ATI Mobility Radeon HD 4500 Series

  Version: 3.3.11079 Compatibility Profile Context

  Max texture image units: 16

  Max texture coord units: 16

  Max user clip planes: 8

  Two sided stencil: 1

  Vertex Buffer Object: 1

  Anisotropic filtering: 1

  Max Anisotropic degree: 16

  Multisampling: 1

  Texture compression: 1

  Texture compression S3TC: 1

  Auto generate MipMaps: 1

  Render to texture: 1

  Max draw buffers: 8

  Max color render targets: 8

  Packed depth-stencil: 1

  Texture float: 1

  GLSL Version: 3.30

  ShaderModel 2: 1

  ShaderModel 3: 1

  ShaderModel 4: 1

  OGL ATIFragmentShader: 1

Setting up G-Bugger: type: 0 texturenum: 3

Adding engine materials

Initializing DevIL

  Vendor String: Abysmal Software

  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug  5 2010

  Version Number: 168

Adding engine post effects

--------------------------------------------------------



Initializing Sound Module

--------------------------------------------------------

Initializing OpenAL

  Available OpenAL devices:

   0. PulseAudio Software(OpenAL default)

   1. ALSA Software on default

   2. ALSA Software on HDA ATI SB [ALC888 Analog] (hw:0,0)

   3. ALSA Software on HDA ATI SB [ALC888 Digital] (hw:0,1)

   4. ALSA Software on HDA ATI HDMI [HDMI 0] (hw:1,3)

   5. OSS Software

  Trying to open device 'PulseAudio Software'... Success!

  Number of mono sources: 32

  Streaming setup: 4 Buffers x 262144 bytes each

--------------------------------------------------------



Initializing Game Module

--------------------------------------------------------

Adding engine updates

Initializing script functions

--------------------------------------------------------



User Initialization

--------------------------------------------------------

--------------------------------------------------------



Game Running

--------------------------------------------------------

-------- Loading map 'white_night_bg.map' ---------

ERROR: Could not open binary file '/usr/games/Amnesia/main_menu/main/white_night_bg.map_cache'

ERROR: Could not map cache file '/usr/games/Amnesia/main_menu/main/white_night_bg.map'.    MeshEntity Loading: 3467 ms

    Primitive Loading: 323 ms

    Decal Loading: 7 ms

    Object Combining: 0 ms

    Compilation: 53 ms

    Combining: 1443 ms

     Sorting: 241 ms

     Meshes: 49 ms

     Bodies: 1153 ms

  Static Objects: 5296 ms

  Entities: 539 ms

  Compilation: 5 ms

  Total: 5972 ms

  Meshes created: 96

  Bodies created: 33

-------- Loading complete ---------

Setting profile: 'Tansel' Path: '/home/tansel/.frictionalgames/Amnesia/White_night/Tansel/'

-------- Loading map '03_hospital.map' ---------

ERROR: Could not open binary file '/usr/games/Amnesia/maps/white_night/03_hospital.map_cache'

ERROR: Could not map cache file '/usr/games/Amnesia/maps/white_night/03_hospital.map'.    MeshEntity Loading: 2564 ms

    Primitive Loading: 2143 ms

    Decal Loading: 570 ms

    Object Combining: 0 ms

    Compilation: 275 ms

    Combining: 1767 ms

     Sorting: 241 ms

     Meshes: 55 ms

     Bodies: 1471 ms

  Static Objects: 7347 ms

WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_01.jpg' does not have a pow2 size!

WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_02.jpg' does not have a pow2 size!

WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_03.jpg' does not have a pow2 size!

WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_04.jpg' does not have a pow2 size!

WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_05.jpg' does not have a pow2 size!

WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_06.jpg' does not have a pow2 size!

WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!

WARNING: Sub mesh 'character_infected_alpha' does not exist in mesh 'character_infected_alpha_idle.msh'!

WARNING: Sub mesh 'character_infected_alpha' does not exist in mesh 'character_infected_alpha_idle.msh'!

  Entities: 8730 ms

  Compilation: 63 ms

  Total: 16403 ms

  Meshes created: 580

  Bodies created: 273

-------- Loading complete ---------

Rebuilding node connections and saving to '/usr/games/Amnesia/maps/white_night/03_hospital_enemy_suitor.nodes'

Rebuilding node connections and saving to '/usr/games/Amnesia/maps/white_night/03_hospital_character_infected_alpha.nodes'



Do I need to know any specific info about Linux build of the game? On windows, it works alright, and previous builds of the custom story worked fine in past :/

(This post was last modified: 10-11-2011, 07:17 AM by Tanshaydar.)
10-11-2011, 06:01 AM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#2
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

It could be this
WARNING: Texture 'D:/Amnesia - The Dark Descent/redist/lights/pre_03.jpg' does not have a pow2 size!

You should fix it regardless as some cards and drivers can not deal with non pow2 size. Make sure the textures are correct, such as 256*256 or 1024*512 etc
10-11-2011, 06:26 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#3
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

Since it was working on Windows and different computers didn't complain on it, I thought it might not have anything to do with that; but I'll try.

10-11-2011, 06:29 AM
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jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
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#4
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

Also these might indicate some read/write permission problem:
ERROR: Could not open binary file '/usr/games/Amnesia/maps/white_night/*'

ERROR: Could not map cache file '/usr/games/Amnesia/maps/white_night/*'

Fix the pow2 first and if there still is a problem try manually setting permission on the whole amnesia folder to make sure your user can read/write properly.
10-11-2011, 06:32 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#5
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

Nope, that wasn't the problem. Though I took the time and corrected it Tongue

I don't think it has anything to do with caching because first maps run pretty much fine. I already own the folders for read&write permissions. Still, when it comes to "Rebuilding node connections and saving" it crashes to desktop.

Alright, I solved the problem. It had nothing to do with the game or custom story. Something in the system caused conflict. But thanks to Jens I took the time to correct pow sizes Smile

(This post was last modified: 10-11-2011, 07:18 AM by Tanshaydar.)
10-11-2011, 06:55 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#6
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

I use Linux too. I could try to debug it for you there.

Nodes don't crash the game (at least they've never crashed it for me).

Tutorials: From Noob to Pro
(This post was last modified: 10-11-2011, 07:17 AM by Your Computer.)
10-11-2011, 07:17 AM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#7
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

It had to do with a system conflict. But it runs fine now. For me, Linux version has slightly better performance.
BTW, saves were cross-platform, weren't they?

10-11-2011, 07:41 AM
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jens Offline
Frictional Games

Posts: 4,093
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Joined: Apr 2006
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#8
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

Yes, as far as I know saves should work fine on any platform from any platform.
10-11-2011, 10:06 AM
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Urkle Offline
FG - Associate

Posts: 1,172
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#9
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

What exactly was the system conflict?

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
10-11-2011, 02:01 PM
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Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#10
Solved: 3 Years, 5 Months, 3 Weeks ago RE: Custom Story crash on Linux

User error, bad symlink I created :/

10-11-2011, 03:51 PM
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