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Work in progress Snake: The Dark Descent
flamez3 Offline
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#11
RE: Snake: The Dark Descent

Hahahahhaa, finally I get what your talking about now XD Nice work!

11-03-2011, 06:17 AM
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Brute Offline
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#12
RE: Snake: The Dark Descent

First Tetris TDD and now Snake TDD? Big Grin
I Heart this community!





11-03-2011, 07:28 AM
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palistov Offline
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#13
RE: Snake: The Dark Descent

The animation is simply an infinitely loop; a function which calls itself on a timer. The timer's duration is a global variable so I can change it with power ups and such, or simply to debug by watching it slowly.

Since the grid consists of 800 units, it's not very efficient to use a for loop or to try and track which grid units should be lit/unlit and other data. The data structure would be huge...I tried that approach but I ended up with an 800 member array, and each member was an array of 7 or 8 variables (direction, lit/unlit, and some more variables I can't think of off the top of my head). Instead, I just activate the grid light which is the snake's head position, and create a timer whose duration increases as the snake's length increases, which in turn deactivates the grid light. It's really quite a simple approach, and makes checking for the snake's head-to-body collisions fairly simple.

11-03-2011, 08:15 AM
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RawkBandMan Offline
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#14
RE: Snake: The Dark Descent

Is it weird I thought Snake meant that guy from Metal Gear Solid?

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
11-07-2011, 03:28 AM
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palistov Offline
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#15
RE: Snake: The Dark Descent

Haha RockBandMan, that would be called Metal Gear: The Dark Descent.

11-07-2011, 08:18 AM
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Juby Away
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#16
RE: Snake: The Dark Descent

(11-07-2011, 08:18 AM)palistov Wrote: Haha RockBandMan, that would be called Metal Gear: The Dark Descent.
Ahem

Metal Gear Solid 5: The Dark Descent

Wink

Insanity. Static.
11-07-2011, 02:02 PM
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palistov Offline
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#17
RE: Snake: The Dark Descent

Haha. But I mean, if you think about it....Amnesia has a MGS feel to it. Except in Amnesia you can't kill the grunts if they spot you >_>

11-07-2011, 07:01 PM
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Arvuti Offline
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#18
RE: Snake: The Dark Descent

(11-07-2011, 07:01 PM)palistov Wrote: Haha. But I mean, if you think about it....Amnesia has a MGS feel to it. Except in Amnesia you can't kill the grunts if they spot you >_>


Uh..Amnesia has a MGS feel to it ? I don't really see how amnesia has anything to do with MGS. Calling a game like Deus Ex Human Revolution a game what has MGS feel to it, sure I agree with that but amnesia..Uh my brain hurts now.
(This post was last modified: 11-07-2011, 07:05 PM by Arvuti.)
11-07-2011, 07:05 PM
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Tanshaydar Offline
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#19
RE: Snake: The Dark Descent

Actually it has nothing to overthink. You just hide, I'm sure you are able to see this.

11-07-2011, 08:26 PM
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RawkBandMan Offline
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#20
RE: Snake: The Dark Descent

Progress Report?

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
01-16-2012, 02:11 AM
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