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Model Editor Crashing
GreyFox Offline
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Joined: Jul 2011
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#1
Model Editor Crashing

Hey Guys, I was just testing out to see if Models I download would work with the model editor and it seems like it's not so far. I downloaded a Model from Borderlands (the bandit I believe) and when ever I click Import mesh, and choose it, it crashes.

I'm I doing something wrong? is the character to detailed for HPL2? I'm confused.

Thanks
-Grey Fox

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11-16-2011, 12:07 AM
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Tanshaydar Offline
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#2
RE: Model Editor Crashing

Did you try to view it in Model Viewer?
And post your modelview.log if it crashes.

11-16-2011, 12:08 AM
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GreyFox Offline
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Joined: Jul 2011
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#3
RE: Model Editor Crashing

Okay So I tried the Model Viewer, and it crashed the first time, and I tried again and it opened, but it's just a Giant, Black figure of the bandit from Borderlands. I can post a picture if you want to see.

I'm new to models and I want to learn how to import first.

Thanks
-Grey Fox

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11-16-2011, 01:20 AM
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Tanshaydar Offline
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#4
RE: Model Editor Crashing

(11-16-2011, 12:08 AM)Tanshaydar Wrote: And post your modelview.log if it crashes.

11-16-2011, 01:28 AM
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GreyFox Offline
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Posts: 162
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Joined: Jul 2011
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#5
RE: Model Editor Crashing

sorry where is this log file? Couldn't find it.

Thanks
-Grey Fox

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11-16-2011, 02:52 AM
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#6
RE: Model Editor Crashing

In Windows, Documents/HPL2/

Tutorials: From Noob to Pro
11-16-2011, 04:15 AM
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Tanshaydar Offline
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#7
RE: Model Editor Crashing

modelview.log is in the root directory. Just under ModelView.exe

(This post was last modified: 11-16-2011, 07:08 AM by Tanshaydar.)
11-16-2011, 07:07 AM
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GreyFox Offline
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Posts: 162
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#8
RE: Model Editor Crashing

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100731000830

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 5700 Series
  Version: 4.1.11161 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Adding engine materials
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Trying to open device 'Generic Software on Speakers (C-Media USB Headphone Set  )'... Success!
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Cache out of date! Reloading collada file 'C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae'
WARNING: No 'extra scene' element found!
WARNING: Geometry 'ID77' seem to have multitexturing!
ERROR: Bad normal 551 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 552 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 553 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 637 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 638 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 639 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 734 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3264 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3961 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3962 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3963 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3964 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3965 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3966 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3967 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3968 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3969 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3970 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3971 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3972 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3973 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3974 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3975 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3976 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3977 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3978 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3979 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3980 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3981 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3982 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3983 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3984 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3985 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3986 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3987 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3988 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3989 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3990 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3991 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3992 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3993 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3994 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3995 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3996 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3997 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3998 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 3999 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 4000 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
ERROR: Bad normal 5234 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
WARNING: Some vertices in sub mesh 'Bandit_Elite_01' in mesh 'C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae' are not connected to a bone!
Loading material data for 'Bandit_Elite_01'
Using existing material!
--------- MODEL INFO ------------------
MESH
  Mesh path: 'C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae'
  Submeshes: 1
   Name: 'Bandit_Elite_01'
   Material: 'C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/bandit_elite_head_d.mat'
   Polycount: 1785
   -----
  Total Polycount: 1785
  Nodes: 0

SKELETON
  Bones: 61
   Name: 'ID14' Pos: (0.000000 : 99.667900 : 0.000000)
   Name: 'ID15' Pos: (0.000000 : 0.000000 : -0.000008)
   Name: 'ID16' Pos: (10.130215 : -0.012167 : 0.000005)
   Name: 'ID17' Pos: (15.268003 : -0.008593 : 0.008597)
   Name: 'ID18' Pos: (15.267856 : -0.008594 : 0.008596)
   Name: 'ID19' Pos: (15.268839 : -1.448133 : 0.008703)
   Name: 'ID20' Pos: (9.282838 : -0.000044 : -0.000000)
   Name: 'ID21' Pos: (7.337660 : 1.796770 : -0.000001)
   Name: 'ID22' Pos: (-1.624170 : 1.889151 : 3.518047)
   Name: 'ID23' Pos: (18.019520 : -0.000017 : 0.000461)
   Name: 'ID24' Pos: (23.628178 : 0.000020 : 0.000005)
   Name: 'ID25' Pos: (29.558344 : -0.000096 : -0.000426)
   Name: 'ID26' Pos: (2.512619 : 1.147230 : -3.111110)
   Name: 'ID27' Pos: (2.753018 : 0.000073 : 0.000016)
   Name: 'ID28' Pos: (3.788621 : -0.000008 : -0.000019)
   Name: 'ID29' Pos: (10.363699 : -0.033272 : -4.145019)
   Name: 'ID30' Pos: (3.030615 : -0.000590 : -0.000052)
   Name: 'ID31' Pos: (3.133380 : -0.000043 : 0.000025)
   Name: 'ID32' Pos: (10.992358 : -0.845290 : -1.384358)
   Name: 'ID33' Pos: (4.301289 : 0.000219 : -0.000059)
   Name: 'ID34' Pos: (3.349731 : 0.000071 : -0.000045)
   Name: 'ID35' Pos: (11.177884 : -0.925582 : 0.975879)
   Name: 'ID36' Pos: (3.337197 : -0.000003 : 0.000001)
   Name: 'ID37' Pos: (3.419969 : -0.000005 : -0.000031)
   Name: 'ID38' Pos: (10.639666 : -0.663286 : 3.403644)
   Name: 'ID39' Pos: (2.280502 : -0.000006 : -0.000009)
   Name: 'ID40' Pos: (2.143216 : 0.000376 : -0.000021)
   Name: 'ID41' Pos: (14.779257 : 0.000030 : 0.000189)
   Name: 'ID42' Pos: (23.628096 : -0.000080 : -0.000642)
   Name: 'ID43' Pos: (18.013556 : -0.018603 : -0.029506)
   Name: 'ID44' Pos: (-1.624171 : 1.889161 : -3.518080)
   Name: 'ID45' Pos: (18.019571 : -0.000034 : -0.000390)
   Name: 'ID46' Pos: (23.627972 : 0.000022 : 0.000004)
   Name: 'ID47' Pos: (29.558552 : 0.000019 : 0.000465)
   Name: 'ID48' Pos: (2.512524 : 1.147208 : 3.111216)
   Name: 'ID49' Pos: (2.753045 : 0.000028 : 0.000118)
   Name: 'ID50' Pos: (3.788640 : 0.000069 : -0.000104)
   Name: 'ID51' Pos: (10.363695 : -0.033311 : 4.145169)
   Name: 'ID52' Pos: (3.030466 : -0.000664 : -0.000071)
   Name: 'ID53' Pos: (3.133394 : 0.000104 : 0.000027)
   Name: 'ID54' Pos: (10.992129 : -0.845194 : 1.384395)
   Name: 'ID55' Pos: (4.301415 : 0.000194 : -0.000002)
   Name: 'ID56' Pos: (3.349799 : 0.000006 : 0.000012)
   Name: 'ID57' Pos: (11.177874 : -0.925559 : -0.975714)
   Name: 'ID58' Pos: (3.336991 : -0.000002 : -0.000180)
   Name: 'ID59' Pos: (3.419974 : -0.000033 : 0.000084)
   Name: 'ID60' Pos: (10.639606 : -0.663275 : -3.403590)
   Name: 'ID61' Pos: (2.280481 : -0.000042 : -0.000045)
   Name: 'ID62' Pos: (2.143238 : 0.000495 : 0.000085)
   Name: 'ID63' Pos: (8.646750 : 2.068720 : 1.827300)
   Name: 'ID64' Pos: (14.779406 : 0.000051 : -0.000209)
   Name: 'ID65' Pos: (23.628025 : 0.000061 : 0.000521)
   Name: 'ID66' Pos: (18.013550 : -0.018618 : 0.029404)
   Name: 'ID67' Pos: (-10.135124 : 0.018489 : 8.802781)
   Name: 'ID68' Pos: (44.042629 : 0.000019 : 0.000002)
   Name: 'ID69' Pos: (44.042580 : -0.000009 : 0.000004)
   Name: 'ID70' Pos: (12.673105 : 14.511392 : -0.010703)
   Name: 'ID71' Pos: (-10.125290 : 0.017227 : -8.814214)
   Name: 'ID72' Pos: (44.042580 : -0.000036 : 0.000096)
   Name: 'ID73' Pos: (44.042526 : 0.000001 : -0.000056)
   Name: 'ID74' Pos: (12.674189 : 14.510464 : 0.000171)
---------------------------------------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 73.473779
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

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(This post was last modified: 11-16-2011, 09:12 PM by GreyFox.)
11-16-2011, 09:09 PM
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Tanshaydar Offline
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Threads: 17
Joined: Mar 2009
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#9
RE: Model Editor Crashing

These are your model's error list:
WARNING: Geometry 'ID77' seem to have multitexturing!
ERROR: Bad normal 551 in mesh C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae! Length is not 1. Will not cache file!
...And too many bad normal errors exist...
WARNING: Some vertices in sub mesh 'Bandit_Elite_01' in mesh 'C:/Program Files/Amnesia - The Dark Descent/redist/entities/enemy/Bandit/body2.dae' are not connected to a bone!
Loading material data for 'Bandit_Elite_01'

Looks like there is something wrong with the base model.

11-16-2011, 10:57 PM
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GreyFox Offline
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Threads: 23
Joined: Jul 2011
Reputation: 2
#10
RE: Model Editor Crashing

Hmm, I don't understand why? Is it something I did or just the download? Really confused.

Thanks
-Grey Fox

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11-16-2011, 11:30 PM
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