Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Another problem... (Valves...)
SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
Reputation: 2
#1
Another problem... (Valves...)

-___- Sorry if I'm being annoying by asking all these questions.

Another problem I'm having is that the valve I placed isn't rotating at all. When I interact with it, it does not move. It's stuck.

Is there scripting I have to do? Or an area? Or what is it?

Please help!

P.S. I did look at the original Amnesia maps as an example, did the exact same setting with the exact same valve type, and still nothing.
(This post was last modified: 11-27-2011, 10:39 AM by SonOfLiberty796.)
11-25-2011, 01:16 AM
Find
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#2
RE: Another problem... (Valves...)

It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min


(This post was last modified: 11-25-2011, 04:43 AM by flamez3.)
11-25-2011, 04:43 AM
Find
SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
Reputation: 2
#3
RE: Another problem... (Valves...)

(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/


11-26-2011, 02:57 AM
Find
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#4
RE: Another problem... (Valves...)

(11-26-2011, 02:57 AM)Xvideogamer720X Wrote:
(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?

11-26-2011, 03:31 AM
Find
SonOfLiberty796 Offline
Senior Member

Posts: 371
Threads: 39
Joined: Aug 2011
Reputation: 2
#5
RE: Another problem... (Valves...)

(11-26-2011, 03:31 AM)flamez3 Wrote:
(11-26-2011, 02:57 AM)Xvideogamer720X Wrote:
(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?
Never mind got it to work! I used the wrong valve entity :p
11-27-2011, 10:39 AM
Find




Users browsing this thread: 1 Guest(s)