Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Need help with my custom story
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
#1
Need help with my custom story

Using a simple tutorial, I designed my first area. As my first test area has the basics: floor, walls, I used an enlarged arch for the ceiling, basic items, and an entrapped water lurker/horror. Now that I have the area made, how do I add it to the game to even play it?
11-28-2011, 04:56 PM
Find
Unearthlybrutal Offline
Posting Freak

Posts: 775
Threads: 12
Joined: May 2011
Reputation: 26
#2
RE: Need help with my custom story

http://wiki.frictionalgames.com/hpl2/amn...stom_story

When Life No Longer Exists
Full-conversion mod
11-28-2011, 05:05 PM
Website Find
Obliviator27 Offline
Posting Freak

Posts: 792
Threads: 10
Joined: Jul 2011
Reputation: 66
#3
RE: Need help with my custom story

In your main Amnesia directory (where you dropped your editor files) there should be a folder called
custom_stories
In there, create a folder so that it's the name of your story.
In that folder, you'll need at least one folder and two files.
Create a folder and call it maps, and then drag and drop your map into that folder. Peace of cake.
Next, you'll want to create two text documents.
Create a custom_story_settings.cfg file. Be sure to alter the extension to .cfg so it's not a .txt.
I've taken the liberty of showing you what you'll need in there.
<Main
    Name = "[Name of your custom story]"
    Author = "[Your name!]"
    ImgFile = "[Can leave this blank if you wish]"
    MapsFolder = "maps"
    StartMap = "[Mapname as well as the .map extension. eg. Intro.map]"
    StartPos = "[Name of the PlayerStartArea you have in your map.]"
/>

Next up you'll want an extra.lang file. It varies depending upon your language, but I'm going to use english as an example.
So, again, create a new text file and call it extra_english.lang. Remember to alter the extension to .lang.
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
        <Entry Name="Description">[The description of your custom story]</Entry>
</CATEGORY>
</LANGUAGE>
Sometimes the engine requires a resources tag in there. This is easy enough to add. Just add
<RESOURCES>
</RESOURCES>
before or after what I posted. If you have further questions, feel free to ask me. Smile


11-28-2011, 05:11 PM
Find
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
#4
RE: Need help with my custom story

(11-28-2011, 05:11 PM)Obliviator27 Wrote: In your main Amnesia directory (where you dropped your editor files) there should be a folder called
custom_stories
In there, create a folder so that it's the name of your story.
In that folder, you'll need at least one folder and two files.
Create a folder and call it maps, and then drag and drop your map into that folder. Peace of cake.
Next, you'll want to create two text documents.
Create a custom_story_settings.cfg file. Be sure to alter the extension to .cfg so it's not a .txt.
I've taken the liberty of showing you what you'll need in there.
<Main
Name = "[Name of your custom story]"
Author = "[Your name!]"
ImgFile = "[Can leave this blank if you wish]"
MapsFolder = "maps"
StartMap = "[Mapname as well as the .map extension. eg. Intro.map]"
StartPos = "[Name of the PlayerStartArea you have in your map.]"
/>

Next up you'll want an extra.lang file. It varies depending upon your language, but I'm going to use english as an example.
So, again, create a new text file and call it extra_english.lang. Remember to alter the extension to .lang.
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">[The description of your custom story]</Entry>
</CATEGORY>
</LANGUAGE>
Sometimes the engine requires a resources tag in there. This is easy enough to add. Just add
<RESOURCES>
</RESOURCES>
before or after what I posted. If you have further questions, feel free to ask me. Smile
It WORKED!!!! Confusedmile: Thank You! Thank You! Thank You! I was able to actually play my test area for the first time. I was worried that my arch ceiling, which didn't cover all of the wall tops and thus leading into the 'void' would cause an error like in Quake levels, but it was fine! No errors. Thank You my friend.


11-28-2011, 05:37 PM
Find




Users browsing this thread: 1 Guest(s)