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[Amnesia] Screenshot criticism thread
Khyrpa Offline
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#91
RE: Screenshot criticism thread

(01-06-2012, 04:35 AM)Sel Wrote: first sculpt ever

Spoiler below!
[Image: anvil.jpg]
Lets see this after texturing Wink

01-06-2012, 01:29 PM
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Acies Offline
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#92
RE: Screenshot criticism thread

(01-06-2012, 04:35 AM)Sel Wrote: first sculpt ever
I love the attention to subtle details. For example how the surface changes dependent upon damage, it all follows a realistic and logical pattern. I have marked it here on a picture:
Spoiler below!

[Image: xunnK.jpg]

1: Melted part, where the residues have formed a crust shape on it. The surface is very smooth as expected - a liquid forms a very smooth layer when returning to a solid.
2: The "regular" surface of the anvil, quite smooth but not 100% so. Not as smooth as Nr. 1 - which is to be expected.
3. Part where a chunk has been chipped away. Least smooth part of the three, as expected.

The question marked surface is what I'm wondering about. I looked at some concept art of anvils and they seem to have one square hole and one round hole. The placement of your round hole however seems a bit random, and I first thought it was some sort of damage to the anvil. Even if it is damage - that's hell of a strong blacksmith :>

I'm also wondering what sort of tool made the scratches at the edges of the anvil?

Hopefully you'll find the feedback useful :>

It's a very nice model!



[Image: mZiYnxe.png]


01-06-2012, 03:36 PM
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Sel Offline
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#93
RE: Screenshot criticism thread

http://dl.dropbox.com/u/3332789/Anvil_by_Zureks.jpg

@the hole on the back, I guess it's on the wrong side, and too far out though haha.

As for the scratches on the legs and whatnot, I had intended to make it appear to be very old and have seen a lot of love, chances are being moved around a lot, and since those legs stick out, they'd also be more likely to get bumped by things the blacksmith was carrying by.

Sculpting is a lot easier than I thought it would be, so I might just go back and do some details on those drawers, and hopefully this will be easier to texture, since I can't get anything I like on those drawers ;____;
(This post was last modified: 01-07-2012, 02:23 AM by Sel.)
01-06-2012, 07:51 PM
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Sel Offline
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#94
RE: Screenshot criticism thread

[Image: anvil3ps.png]

200 Tris, looks like spending the last two months trying to figure out texturing has finally yielded something that isn't totally atrocious. That's nice.
(This post was last modified: 01-08-2012, 05:57 AM by Sel.)
01-08-2012, 05:54 AM
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Sel Offline
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#95
RE: Screenshot criticism thread

more texturing practice

[Image: wheelsidediffuse.jpg]
01-13-2012, 06:59 AM
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flamez3 Offline
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#96
RE: Screenshot criticism thread

Looking good man.

01-13-2012, 10:16 AM
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Rapture Offline
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#97
RE: Screenshot criticism thread

So how do you seam that thing? It looks like you did each piece individually but the texture wraps around nicely.


I can do the texturing if I spend some effort into it, but the seaming always gets on my nerves.
01-13-2012, 01:54 PM
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Sel Offline
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#98
RE: Screenshot criticism thread

(01-13-2012, 01:54 PM)Rapture Wrote: So how do you seam that thing? It looks like you did each piece individually but the texture wraps around nicely.


I can do the texturing if I spend some effort into it, but the seaming always gets on my nerves.

I mirrored the texture in PS near the end of the geometry so it could tile, and then I added details to the texture on one side so it didn't look like it was just mirrored.

If I knew how to edit textures to tile I could do that too, but I don't ;___;
01-13-2012, 06:40 PM
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Cryaotic Offline
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#99
RE: Screenshot criticism thread

Sel is gettin' pretty bossmode at modeling, just saiyan.

Then again this is coming from someone who was impressed when he made a letter 3D in c4d - but still great work!

01-13-2012, 06:48 PM
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flamez3 Offline
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RE: Screenshot criticism thread

(01-13-2012, 06:48 PM)Cryaotic Wrote: just saiyan.
x)


01-13-2012, 07:11 PM
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