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Dedicate time to animate my werewolf(?)
Acies Offline
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#1
Dedicate time to animate my werewolf(?)

One of the first models I made (following a guide) was this one:
Spoiler below!

[Image: UgmfQ.jpg]




[Image: nxytQ.jpg]


Is there any interest from the community for me to finish this model?

By finishing I mean animation + sound adding. I have to allocate my time efficiently, so if there is much "demand" for it I'll do it. Otherwise I'll just leave it be and view it as method of aquiring experience.

[Image: mZiYnxe.png]


12-25-2011, 12:00 AM
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Tanshaydar Offline
From Beyond

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#2
RE: Dedicate time to animate my werewolf(?)

To think Amnesia is nearly a middle age game and most of the props are correcting me, it's not unthinkable to create a good total conversion with Werewolves.
I mean, to think La Caza had the chance to include panthers, that would make it better than ever.

12-25-2011, 12:31 AM
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Mine Turtle Offline
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#3
RE: Dedicate time to animate my werewolf(?)

i have no experience in modeling, though i could give you some advice on it ^^

try to give it a bit more polygons; its a good model, but i can see some clear squares here and there


other than that, good luck with this one! looking forward to this one! ^^
12-26-2011, 08:56 PM
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Statyk Offline
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#4
RE: Dedicate time to animate my werewolf(?)

(12-26-2011, 08:56 PM)darkadders Wrote: i have no experience in modeling, though i could give you some advice on it ^^

try to give it a bit more polygons; its a good model, but i can see some clear squares here and there


other than that, good luck with this one! looking forward to this one! ^^
No, not more polygons. he is aware of the issue and it's as simple as "smooth normals" > export. lol
12-26-2011, 09:00 PM
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Rapture Offline
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#5
RE: Dedicate time to animate my werewolf(?)

Can't wait to see it finished with the hair, because it looks really silly atm. Tongue
Btw I think the claws at his feet should be thicker, shorter. They look like they would snap at any moment.
12-26-2011, 09:20 PM
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Mine Turtle Offline
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#6
RE: Dedicate time to animate my werewolf(?)

(12-26-2011, 09:00 PM)Statyk Wrote:
(12-26-2011, 08:56 PM)darkadders Wrote: i have no experience in modeling, though i could give you some advice on it ^^

try to give it a bit more polygons; its a good model, but i can see some clear squares here and there


other than that, good luck with this one! looking forward to this one! ^^
No, not more polygons. he is aware of the issue and it's as simple as "smooth normals" > export. lol


like i said, i have no experience in modeling Tongue
12-26-2011, 09:27 PM
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