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FlaW Offline
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#11
RE: .dae to .ent

How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material
display model, but game - can't.
(This post was last modified: 01-05-2012, 01:42 AM by FlaW.)
01-05-2012, 01:41 AM
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SilentStriker Offline
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#12
RE: .dae to .ent

(01-05-2012, 01:41 AM)FlaW Wrote: How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material
display model, but game - can't.
You need a 32-bit photoshop, the newest one is CS4 that is 32-bit and you need a dds exporter Smile called the nvidia dds plugin Smile or you can use gimp but I prefer photoshop


01-05-2012, 01:57 AM
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Shadowfied Offline
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#13
RE: .dae to .ent

Actually CS5 is the latest Photoshop version.

Current - Castle Darkuan
Other - F*cked Map
01-06-2012, 12:10 PM
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SilentStriker Offline
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#14
RE: .dae to .ent

(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)


01-06-2012, 12:50 PM
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Shadowfied Offline
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#15
RE: .dae to .ent

(01-06-2012, 12:50 PM)SilentStriker Wrote:
(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)
The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.

Current - Castle Darkuan
Other - F*cked Map
01-06-2012, 12:53 PM
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SilentStriker Offline
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#16
RE: .dae to .ent

(01-06-2012, 12:53 PM)Shadowfied Wrote:
(01-06-2012, 12:50 PM)SilentStriker Wrote:
(01-06-2012, 12:10 PM)Shadowfied Wrote: Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)
The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.
ok true true


01-06-2012, 01:36 PM
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FlaW Offline
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#17
RE: .dae to .ent

What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...
01-06-2012, 08:29 PM
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SilentStriker Offline
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#18
RE: .dae to .ent

(01-06-2012, 08:29 PM)FlaW Wrote: What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...
Use the standard Smile dxt1 no alpha

(This post was last modified: 01-06-2012, 08:36 PM by SilentStriker.)
01-06-2012, 08:35 PM
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FlaW Offline
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#19
RE: .dae to .ent

hmm ... created all maps for the material, and still in the game model is not displayed. somebody knows what the problem is?
01-06-2012, 09:13 PM
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SilentStriker Offline
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#20
RE: .dae to .ent

Have you added the texture to the model inside both the 3d program and in model editor?

01-06-2012, 09:51 PM
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