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Work in progress Spacies [Fullconversion - Looking for 3D-Artist]
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Adrianis Offline
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Posts: 620
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#31
RE: Aciestov [Fullconversion with a lot of custom models]

Mmm mmm mmm, damn that's lookin fine

Kman, it will be appreciated dude, don't sweat it. The best ideas will be shockingly good if we don't get told what they are beforehand. Screenshots an teases will keep us juiced, just save the butt-fucking greatness for the main event?
05-17-2012, 02:19 AM
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Adny Offline
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#32
RE: Aciestov [Fullconversion with a lot of custom models]

(05-17-2012, 02:01 AM)kman Wrote: PEOPLE. PAY ATTENTION TO THIS.


The fact that this mod isn't as anticipated as White Night was before it was released shocks me. I talk with Acies every once in a while over Skype, and I can tell you he puts a TON of work into this, not to mention some of his ideas for it that he's told me about sound damn impressive.

I dunno, I just thought it was a little unfair that this sinks to the bottom of the development section while other stories stay up at the top.
Acies didn't rip models from Penumbra, no way its gonna be as good as White Night! (/sacrasm)

I rate it 3 memes.
05-17-2012, 02:50 AM
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SonOfLiberty796 Offline
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#33
RE: Aciestov [Fullconversion with a lot of custom models]

(05-17-2012, 02:01 AM)kman Wrote: PEOPLE. PAY ATTENTION TO THIS.


The fact that this mod isn't as anticipated as White Night was before it was released shocks me. I talk with Acies every once in a while over Skype, and I can tell you he puts a TON of work into this, not to mention some of his ideas for it that he's told me about sound damn impressive.

I dunno, I just thought it was a little unfair that this sinks to the bottom of the development section while other stories stay up at the top.

This is very true Angry Those stupid pure jump scare stories are always on top. And they don't even have a lot of work in them! All those stories have crappy scripting and mapping.
05-17-2012, 05:20 AM
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Acies Offline
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#34
RE: Aciestov [Fullconversion with a lot of custom models]

Updated main post with "the stealther" --> Statyk's monster, so cred to him for that (check it out !). Textures and some cleanup by me. Perhaps not be final version; might be so that Statyk wants to poke around a bit on the texture :>

I have also reworked the arm texture as well as fixed the lantern's look in-game. Looking neat now :>

Enjoy!

[Image: mZiYnxe.png]


06-04-2012, 12:45 PM
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Statyk Offline
Schrödinger's Mod

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#35
RE: Aciestov [Fullconversion with a lot of custom models]

(06-04-2012, 12:45 PM)Acies Wrote: Updated main post with "the stealther" --> Statyk's monster, so cred to him for that (check it out !). Textures and some cleanup by me. Perhaps not be final version; might be so that Statyk wants to poke around a bit on the texture :>
Yes please... =3
06-04-2012, 10:43 PM
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Bunnypoppop Offline
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#36
RE: Aciestov [Fullconversion with a lot of custom models]

This looks incredible. Can't wait to play it Big Grin

If you need voicing, PM me. Or testing :p

"War doesn't determine who is right - only who is left"

Voice Actor
06-04-2012, 11:04 PM
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Rapture Offline
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#37
RE: Aciestov [Fullconversion with a lot of custom models]

I want to throw that lantern at someone, see if it explodez.
06-04-2012, 11:23 PM
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Science Offline
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#38
RE: Aciestov [Fullconversion with a lot of custom models]

Some of those screenshot make it look like some System Shock 2 hallways, really looking forward to this one! Great job on some of those custom models by the way, they look absolutely incredible.

I'm smart enough to know that I'm dumb.
06-05-2012, 03:20 AM
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CrazyShootin Offline
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#39
RE: Aciestov [Fullconversion with a lot of custom models]

This looks very promising. Looking forward to the full release! Smile

06-05-2012, 09:53 AM
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A.I. Offline
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#40
RE: Aciestov [Fullconversion with a lot of custom models]

I am also looking forward to the release I want to play it, but I am afraid already >.> (I am a wuss)

[Image: 1YV6ehh]
Formerly Vaelwing22
06-05-2012, 03:02 PM
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