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Work in progress Spacies [Fullconversion - Looking for 3D-Artist]
Adrianis Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist] Voice-actors assemble

(11-15-2012, 11:27 PM)Bunnypoppop Wrote: I've done it a lot better but it's still fun to do lol

http://soundcloud.com/bunny-17/russian-1

http://soundcloud.com/bunny-17/russian-2
Haha you got 'comrade' and 'Vladimir' together in an 8 second sentence, don't think it can get any more Russian Tongue
11-17-2012, 05:19 PM
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Acies Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist] Voice-actors assemble

New environment on the way!

I need to create corners or welders. I'm also contemplating creating holes in the "net" at places. The general feel of this area shall feel very "open" - as you have the possibility of being attacked from under you or from the side. I will also create rows of lockers in the dark room past the net - to make it harder to gain perfect surveillance over the area (maybe something is stalking you in the dark? :]). You will also have the possibility to crawl under the "first floor" - as shown in image number 4.

This is sort of a "lighting test". Input of any kind would be great!

You can right click --> Copy link then paste to view it in full resolution.

Spoiler below!


The dark room to your left will be filled with lockers and stuffs.

[Image: Pir3-New-Environment01.png]



The roof.

[Image: Pir3-New-Environment02.png]

The "first floor" as well as the area lying under it.

[Image: Pir3-New-Environment03.png]




The player will have the possibility to crawl under here.

[Image: Pir3-New-Environment04.png]



[Image: mZiYnxe.png]


(This post was last modified: 12-06-2012, 03:57 PM by Acies.)
12-06-2012, 03:56 PM
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Rapture Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

The corridor should be brighter if it's made of metal, lights reflect a lot more on metalic surfaces I'm sure...

Some large, low, PointLights with a color combination of yellow/cyan/white, or just a boxlight.
12-06-2012, 04:36 PM
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Acies Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

[Image: Pir-ServerRoom1.bmp]
Full view: http://www3.picturepush.com/photo/a/1192...rRoom1.bmp


This is the area I'm currently working on. It's a server room, in which I'll hopefully succeed in creating some interesting lighting. As it is now I still have tweaks to do and models to create, but I'm liking the way it's turning out!

A video of it here! Watch in 1080p.

I will dedicate below text into writing down some ideas sizzling in my head and how I go about creating my mod. I have a "backbone" story written down as well as a "backbone" maplayout. The story and maplayout provide a good flow and consistency for the main events. It's also a good reminder on what I need to/can do next. It's looking like this (don't go looking if you care about spoilers):
Spoiler below!

[Image: LEVELOVERVIEW-This.png]

The maplayout spans "all of the maps" - I split it at parts where it would be natural for a new level or at places where it would be necessary (for performance).

I deviate from that layout once I get inspiring or interesting ideas, because they keyword in creating something is fun. Such deviations are then fitted into the "main layout" at places where it would seem consistent.

I start out a new area by placing static objects; walls, floors, other obstacles. Once such things have been placed I start creating the lighting. The goal is to create an interesting lighting. It should be scary (achieved through contrast - having some really dark areas) and showing my models as well as the intended paths the player may/can walk. I try to avoid boxlights. Mostly I work with a lot of pointlights to get the light to spread naturally. If called for I include some spotlights; that is in cases where the shadows from them can provide a feeling of "threat" in the environment.

In this mod the puzzles and story go hand in hand. I find it very fun to create challenging puzzles, but from previous attempts I have learned that too hard puzzles might cause a loss of immersion for the player. I have therefore elected to make most puzzles non-mandatory for progression. Solving puzzles will instead provide interesting information on the story as it branches out in other directions. The set of "main-events/story" will still be given to all players simply through progression through the mod.

[Image: mZiYnxe.png]


(This post was last modified: 01-10-2013, 03:47 PM by Acies.)
01-10-2013, 03:42 PM
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kartanonperuna Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

Holy fuck.I thought that was picture of real life.God damn thats good.

Voice actor

Painful shadows



01-10-2013, 03:51 PM
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Rapture Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

Damn that looks good, the reflections on the floor!
01-10-2013, 04:33 PM
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CorinthianMerchant Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

[video=youtube]http://youtu.be/VLnWf1sQkjY[/video]

Still hasn't gotten over the loss of wubwub...
01-10-2013, 05:05 PM
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Statyk Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

Fap-tastic Big Grin

Now that I'm more familiar with ZBrush and the normal mapping workflow, I think I'll get back on the Stealther soon. Would really like to finish him up.
01-10-2013, 05:47 PM
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Acies Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

Thanks for the positive feedback guys! :]

[Image: mZiYnxe.png]


01-10-2013, 07:55 PM
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Danny Boy Offline
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RE: Spacies [Fullconversion - Looking for 3D-Artist]

Acies... Fuck you for making me waste all my napkins...

So fucking hot!
01-10-2013, 11:00 PM
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