Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Explain float afAmount and etc...?
MissMarilynn Offline
Member

Posts: 77
Threads: 23
Joined: Oct 2011
Reputation: 1
#1
Explain float afAmount and etc...?

So a part of my script is StartScreenShake(float afAmount, float afTime, float afFadeInTime, float afFadeOutTime)


Can someone explain how to write the numbers? Like for float afAmount say I want it to shake like an explosion...what is the best number to put? There is a cave in so what would be the appropriate amount? Thanks.
01-10-2012, 12:25 AM
Find Reply
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Explain float afAmount and etc...?

Floats are normally 32-bit decimals (if that confuses you, then just drop the "32-bit" adjective), though it is perfectly fine to use integers too. The best amount is up to you. Note, though, if you don't place an "f" at the end of a decimal number, the script will first consider it a double (a 64-bit float, which uses more memory than a float).

PHP Code: (Select All)
float num 0.0f;
num 5.1233045f;
num 10

Tutorials: From Noob to Pro
(This post was last modified: 01-10-2012, 12:34 AM by Your Computer.)
01-10-2012, 12:33 AM
Website Find Reply
MissMarilynn Offline
Member

Posts: 77
Threads: 23
Joined: Oct 2011
Reputation: 1
#3
RE: Explain float afAmount and etc...?

(01-10-2012, 12:33 AM)Your Computer Wrote: Floats are normally 32-bit decimals (if that confuses you, then just drop the "32-bit" adjective), though it is perfectly fine to use integers too. The best amount is up to you. Note, though, if you don't place an "f" at the end of a decimal number, the script will first consider it a double (a 64-bit float, which uses more memory than a float).

PHP Code: (Select All)
float num 0.0f;
num 5.1233045f;
num 10
How are these numbers then?

StartScreenShake(10, 5, 3, 3);


I want it to start as soon as he hits the area, last for about 10 seconds, and then fade out.
01-10-2012, 12:52 AM
Find Reply
flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#4
RE: Explain float afAmount and etc...?

floatAmount is how much the screen shake. Make that around a 2.
floatafTime make that around 10.0f
floatFadeTime would be like 0.5f
FloatFadeOutTime would be 10.0f

If you want to make it fade out. Use FadeOut(10.0f);

Aswell



(This post was last modified: 01-10-2012, 03:37 AM by flamez3.)
01-10-2012, 01:11 AM
Find Reply
MissMarilynn Offline
Member

Posts: 77
Threads: 23
Joined: Oct 2011
Reputation: 1
#5
RE: Explain float afAmount and etc...?

(01-10-2012, 01:11 AM)flamez3 Wrote: floatAmount is how much the screen shake. Make that around a 2.
floatafTime make that around 10.0f
floatFadeTime would be like 0.5f
FloatFadeOutTime would be 10.0f

If you want to make it fade out. Use FadeOut(10.0f);

Aswell

(01-10-2012, 01:11 AM)flamez3 Wrote: floatAmount is how much the screen shake. Make that around a 2.
floatafTime make that around 10.0f
floatFadeTime would be like 0.5f
FloatFadeOutTime would be 1.0f

If you want to make it fade out. Use FadeOut(10.0f);

Aswell
Perfect, thank you very much!
01-10-2012, 01:35 AM
Find Reply




Users browsing this thread: 1 Guest(s)