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Killings In Altstadt -Custom story/Full conversion-
devin413 Offline
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#21
RE: Killings In Altstadt -Custom story/Full conversion-

Spoiler below!
there it is ^^


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Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

(This post was last modified: 01-29-2012, 11:17 PM by devin413.)
01-28-2012, 07:30 PM
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Zavinor Offline
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Posts: 13
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Joined: Dec 2011
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#22
RE: Killings In Altstadt -Custom story/Full conversion-

(01-28-2012, 07:30 PM)devin413 Wrote: there it is ^^

Thank you Smile
01-28-2012, 07:36 PM
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Thiefnuker Offline
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Posts: 44
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#23
RE: Killings In Altstadt -Custom story/Full conversion-

(01-28-2012, 09:18 AM)kman Wrote: So I played this. Well, rather tried to. I got about half way through the second map and clicked on the coins in my inventory since I was curious what they did, and the entire game crashed. I'm gonna be honest, from what I played it was very mediocre. The story was pretty weak, there were many easily spottable mapping errors, a lot of the scares seemed very... forced. I might finish this, maybe. But I'll at least give you guys credit for trying to make a new gameplay element.
@kman: We did a row of testings now. 7 Guys tried to click on the coins to make the game crash, in every level and with every coin number. We found nothing. It can be used like a key, but it will say "No object to use item on" or "Can not use item this way", no game crashes.

If anyone else has this problem, please report this to us so that we can fix it. ATM it seems to be a problem of kman, not our story.

Greetings,
Thiefnuker


01-29-2012, 10:41 AM
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HumiliatioN Offline
Posting Freak

Posts: 1,176
Threads: 62
Joined: Dec 2010
Reputation: 18
#24
RE: Killings In Altstadt -Custom story/Full conversion-

Why all the haters? I finished this and this was really great Smile

Spoiler below!
First of all I love map design really refreshing and that silly grunt where you can buy "tinderboxes, oils, sanitys and laudanums couple times."

Secondly scares were good but there was maybe too much monsters, little annoying but otherwise great atmosphere.

Finally that lever-puzzle was really "Brain-thinking" one I spended much time to figure this one out, good job on that.

Overall: It's really and fun, twisted custom story.

I give you stars 8.5 out of 10! Really good job guys! I hope to see more like these custom stories.

“Life is a game, play it”
(This post was last modified: 01-29-2012, 03:21 PM by HumiliatioN.)
01-29-2012, 03:21 PM
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Measuring Offline
Member

Posts: 130
Threads: 16
Joined: Dec 2011
Reputation: 15
#25
RE: Killings In Altstadt -Custom story/Full conversion-

Thanks alot! We really appreciate it Big Grin
(01-29-2012, 03:21 PM)HumiliatioN Wrote: Why all the haters? I finished this and this was really great Smile

Spoiler below!
First of all I love map design really refreshing and that silly grunt where you can buy "tinderboxes, oils, sanitys and laudanums couple times."

Secondly scares were good but there was maybe too much monsters, little annoying but otherwise great atmosphere.

Finally that lever-puzzle was really "Brain-thinking" one I spended much time to figure this one out, good job on that.

Overall: It's really and fun, twisted custom story.

I give you stars 8.5 out of 10! Really good job guys! I hope to see more like these custom stories.


The Facility
Tenebris Lake
Killings In Altstadt
01-29-2012, 03:25 PM
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Sheogorath Offline
Junior Member

Posts: 1
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Joined: Jan 2012
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#26
RE: Killings In Altstadt -Custom story/Full conversion-

sounds cool but ill wait for the german version
01-29-2012, 05:09 PM
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Dark Knight Offline
Senior Member

Posts: 634
Threads: 5
Joined: Feb 2008
Reputation: 5
#27
RE: Killings In Altstadt -Custom story/Full conversion-

Fucking bug in Cellar


i use crowbar, and when i try to move it, nothing effect! whatta????
[Image: KBSYas.jpg]

all other doors are closed, i can"t go further... sad.
(This post was last modified: 01-29-2012, 06:46 PM by Dark Knight.)
01-29-2012, 06:45 PM
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Measuring Offline
Member

Posts: 130
Threads: 16
Joined: Dec 2011
Reputation: 15
#28
RE: Killings In Altstadt -Custom story/Full conversion-

Hint: Hit it with something heavy Wink
(01-29-2012, 06:45 PM)Dark Knight Wrote: Fucking bug in Cellar


i use crowbar, and when i try to move it, nothing effect! whatta????
[Image: KBSYas.jpg]

all other doors are closed, i can"t go further... sad.


The Facility
Tenebris Lake
Killings In Altstadt
01-29-2012, 07:22 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,391
Threads: 72
Joined: Sep 2011
Reputation: 241
#29
RE: Killings In Altstadt -Custom story/Full conversion-

(01-29-2012, 10:41 AM)Thiefnuker Wrote:
(01-28-2012, 09:18 AM)kman Wrote: So I played this. Well, rather tried to. I got about half way through the second map and clicked on the coins in my inventory since I was curious what they did, and the entire game crashed. I'm gonna be honest, from what I played it was very mediocre. The story was pretty weak, there were many easily spottable mapping errors, a lot of the scares seemed very... forced. I might finish this, maybe. But I'll at least give you guys credit for trying to make a new gameplay element.
@kman: We did a row of testings now. 7 Guys tried to click on the coins to make the game crash, in every level and with every coin number. We found nothing. It can be used like a key, but it will say "No object to use item on" or "Can not use item this way", no game crashes.

If anyone else has this problem, please report this to us so that we can fix it. ATM it seems to be a problem of kman, not our story.

Greetings,
Thiefnuker
Kman always has issues =P It's a shame he does, I'll be playing this when the FC comes out. Any info on that?

01-29-2012, 07:47 PM
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Lihas Offline
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Posts: 90
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Joined: Jan 2012
Reputation: 3
#30
RE: Killings In Altstadt -Custom story/Full conversion-

I was thinking about this before this mod actually came out. Something like; You can break into someone's house and steal money, and buy cigarettes with them, which increases your sanity every time you smoke them.

Sins Of Our Past: Chapter 1
[WIP] Sins Of Our Past: Chapter 2
01-29-2012, 08:03 PM
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