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Insanity Events?
Tripication Offline
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#1
Insanity Events?

Hey guys Sorry for posting in here for something i could probably google in 10 minutes, but what is the Insanity even called when the player is look at an enemy, i want to put it into this.

SetInsanitySetEnabled("", true);


Once again, im sorry but this is the fastest way to find it and my internet has been capped :S

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(This post was last modified: 01-30-2012, 10:55 AM by Tripication.)
01-29-2012, 07:03 AM
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flamez3 Offline
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#2
RE: Insanity Events?

Kind of having a hard time understanding what you mean :3.

But this is all I found:

SetInsanitySetEnabled(string& asSet, bool abX);
Determines which InsanitySets are enabled.
asSet - the set
abX - enabled or not


Even though you have that in your OP, I dunno.

01-29-2012, 08:48 AM
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Tripication Offline
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#3
RE: Insanity Events?

ok, what is the asSet? how do i define what i want in asSet?

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01-29-2012, 08:57 AM
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flamez3 Offline
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#4
RE: Insanity Events?

Have no idea, haven't used it before :/

01-29-2012, 09:04 AM
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Tripication Offline
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#5
RE: Insanity Events?

Hmm. Seems no one has. Ok, another way around it. Is there any function that gives the same effect as when the player looks at an enemy?

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01-29-2012, 09:07 AM
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Your Computer Offline
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#6
RE: Insanity Events?

I think SetInsanitySetEnabled() relates to misc/main_sanity_events.cfg.

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01-29-2012, 09:14 AM
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