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Making a monster run to another path
onv Offline
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#1
Making a monster run to another path

I'm trying to find a way to get the monster running to another path.


Can anybody help me ?
02-13-2012, 05:07 PM
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onv Offline
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#2
RE: Making a monster run to another path

Is that even possible ? Sad
02-13-2012, 08:37 PM
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SCAN ME!

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#3
RE: Making a monster run to another path

Edit the monster so that when he reaches a certain speed he starts to run.

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02-13-2012, 09:05 PM
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onv Offline
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#4
RE: Making a monster run to another path

What do you mean by "Edit the monster" ?Should i do something about his speed ?
(This post was last modified: 02-14-2012, 10:57 AM by onv.)
02-14-2012, 08:54 AM
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#5
RE: Making a monster run to another path

(02-14-2012, 08:54 AM)onv Wrote: What do you mean by "Edit the monster" ?Should i do something about his speed ?

Model editor: User defined variables.

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02-14-2012, 12:34 PM
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onv Offline
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#6
RE: Making a monster run to another path

And what should i change ? :3
(This post was last modified: 02-15-2012, 10:20 AM by onv.)
02-15-2012, 10:20 AM
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onv Offline
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#7
RE: Making a monster run to another path

Still searching.. Sad
02-18-2012, 03:59 PM
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Acies Offline
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#8
RE: Making a monster run to another path

Your original question confuse me. To get a monster "running":
1. Open ModelEditor
2. Go to the animations tab
3. Change the path of the "walk" animation to the run "animation"
4.
Model editor: User defined variables.
5. --> Edit the speed of the monster.
Sölved.

[Image: mZiYnxe.png]


02-18-2012, 08:54 PM
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onv Offline
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Posts: 51
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#9
RE: Making a monster run to another path



If i try to remplace the walk animation by the run animation , this is showing me an error.


"Animations were not saved due to errors (blank fleids).
02-19-2012, 11:49 AM
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Acies Offline
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#10
RE: Making a monster run to another path

The step events causes that. Try removing those for each animation :>

[Image: mZiYnxe.png]


02-19-2012, 02:17 PM
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