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Kalma [Demo] - Custom Story
ShiningBlader Offline
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#41
RE: Kalma [Demo] - Custom Story

Stuck

Spoiler below!
I pull the lever in the library and I hear that ticking noise but I don't know what to do next. Help please!
07-28-2012, 01:07 PM
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Red Offline
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#42
RE: Kalma [Demo] - Custom Story

There should open a secret shelf door in another room. but it has timelimit so you have to hurry.

(07-28-2012, 07:19 AM)alexej000 Wrote: In the hoby, I walk Under the stone stars... I walk forward and then weeeee... I fall under the map,Thank you so much!!! Yeah, fix this map... I FIND THREE HOLES IN THE TEXTURES (I thought it's latter one, so I click at it and then NOTHING) Please, If you work on full version, fix this fucking scary map now!!!
Already fixed in fullversion. Cool
(This post was last modified: 07-28-2012, 01:27 PM by Red.)
07-28-2012, 01:25 PM
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ShiningBlader Offline
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#43
RE: Kalma [Demo] - Custom Story

Alright I've finished it and I liked it.
Spoiler below!
only one grunt... I wished there was more

I'm waiting for the whole package. wish you good luck Smile
07-28-2012, 01:48 PM
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DnALANGE Offline
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#44
RE: Kalma [Demo] - Custom Story

Very nice story so far!
Some things :
Library part... check the shelfs , Lots of flying books ,
Storage part... Where are the ceilings??
Overall : 7.5 so far,
Def. gonna play the Full story.
Lange.
07-30-2012, 11:34 PM
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Red Offline
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#45
RE: Kalma [Demo] - Custom Story

The full story cancelled.

My hdd got broken and all the data is gone. I am not going to start all over again.
(This post was last modified: 08-25-2012, 09:48 PM by Red.)
08-25-2012, 09:46 PM
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darkely Offline
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#46
RE: Kalma [Demo] - Custom Story (Full story cancelled)

I hate to rub salt and an open wound however it never hurts to backup files (online and offline).

08-25-2012, 10:01 PM
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Red Offline
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#47
RE: Kalma [Demo] - Custom Story (Full story cancelled)

(08-25-2012, 10:01 PM)darkely Wrote: I hate to rub salt and an open wound however it never hurts to backup files (online and offline).
No help anymore.
08-25-2012, 10:11 PM
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darkely Offline
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#48
RE: Kalma [Demo] - Custom Story (Full story cancelled)

(08-25-2012, 10:11 PM)Pyöveli Wrote:
(08-25-2012, 10:01 PM)darkely Wrote: I hate to rub salt and an open wound however it never hurts to backup files (online and offline).
No help anymore.
That was advice for future plans that you may or may not have. Hopefully you'll stop sulking and move onto better projects.

08-25-2012, 10:22 PM
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Red Offline
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#49
RE: Kalma [Demo] - Custom Story (Full story cancelled)

(08-25-2012, 10:22 PM)darkely Wrote:
(08-25-2012, 10:11 PM)Pyöveli Wrote:
(08-25-2012, 10:01 PM)darkely Wrote: I hate to rub salt and an open wound however it never hurts to backup files (online and offline).
No help anymore.
That was advice for future plans that you may or may not have. Hopefully you'll stop sulking and move onto better projects.
No sulking i am relieved to get finally from this painy crap, even though i put lot effort to it.
08-25-2012, 10:25 PM
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Streetboat Offline
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#50
RE: Kalma [Demo] - Custom Story (Full story cancelled)

I highly recommend you keep working with HPL2- you have talent. I was very impressed with some of your environments, and the lobby really did feel like a new environment- I liked the antique wooden lodge feeling it had going on. The only thing I would recommend is make your puzzles less obvious, as that was the weakest area in this demo. I didn't even know why my character would need a
Spoiler below!
jar of oil, but as soon as I saw the giant cask of oil, I thought "well, looks like I'm gonna have to grease a lever at some point".
To combat this, I would recommend disabling interaction with
Spoiler below!
the drill pieces and the glass jar until the player even tries to move the stuck lever.
Then the player would be forced to backtrack, extending gameplay exponentially. As it is, I merely picked up all the puzzle pieces and went around solving arbitrary puzzles and held onto the results until the items became necessary.

Like I said before, though, the environments you make are excellent! very creative. Smile

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08-30-2012, 05:22 AM
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